Latest Cloud Gaming & Portable Gaming News
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Microsoft Updates PlayFab For Unreal Engine Across XBOX Cloud And Consoles
Microsoft updates PlayFab for Unreal Engine v3.1.3 with Unreal Engine 5.8 support and broader XBOX Cloud Gaming development tools.
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Ludium Lab Heads To MEF To Talk Cloud Gaming And Carrier Billing
Ludium Lab is headed to MEF 2026 to discuss cloud gaming, carrier billing, and telecom distribution tied to Sora Stream.
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How to Use Google Stadia, Amazon Luna and NVIDIA SHIELD Controllers on Windows
Learn how PadForge can remap Google Stadia, Amazon Luna and NVIDIA SHIELD controllers for Windows games, including virtual gamepad setup and HidHide.
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RDP FIDO 1.19 Adds Game Streaming for Windows Cloud PCs
RDP FIDO 1.19 adds FIDO Stream, a new game-streaming mode for Windows PCs and cloud virtual machines. It keeps FIDO2 hardware-key access in place while adding controller support, high refresh rates, and other gaming-focused features.
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Why More GPUs Don’t Always Mean More Cloud Gaming Capacity
Adding more GPUs can increase cloud gaming compute, but it doesn’t guarantee the same increase in usable capacity. We look at how scheduling, location, resource demands, and peak usage affect how much new hardware can actually support.
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Microsoft CEO Says XBOX Needs a Sustainable Gaming Business Model
Microsoft CEO Satya Nadella says XBOX still needs the right sustainable gaming business model. We look at how cloud gaming, Game Pass, ad-supported access, and the wider XBOX reset fit into that push.
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Bowling Mayhem Is Now Available Exclusively on Amazon Luna
Bowling Mayhem is now available exclusively on Amazon Luna, adding a new GameNight game and another exclusive release for Prime members.
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PHYND Is Taking Free Cloud Gaming to Advertising Week New York 2026
PHYND is heading to Advertising Week New York 2026 to meet brands, media leaders, publishers, and platforms around ad-supported cloud gaming.
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Boosteroid Adds 7 More Games To The Cloud
Discover 7 new games added to Boosteroid, including Graveyard Keeper 2, Trails in the Sky 2nd Chapter, and RuneScape: Dragonwilds. Explore the latest additions today!
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Why Starting a Game in the Cloud Takes More Than Just an Available GPU
Starting a game in the cloud takes more than an available GPU. See how storage, orchestration and networking turn compute into a playable session.
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