Cloud Gaming News
Cloud Gaming for Travelers Market Could Reach $11.03B by 2030
TBRC forecasts the cloud gaming for travelers market could reach $11.03 billion by 2030, driven by 5G, edge computing and cross-device access.
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Boosteroid Releases A Major Perfromance Update And Has A Summer Deal
Boosteroid has launched a major Windows app performance update alongside its Summer Vibes Deal, offering four months of Ultra Pro for just €35.89.
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Epic Games Store Free Games: August 27 – September 3, 2026 and Where to Play in the Cloud
Breathedge and Rival Stars Horse Racing: Desktop Edition are free on Epic until September 3. See where to play both games in the cloud.
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GFN Thursday – GeForce NOW News & Updates For Thursday, August 27th 2026
GFN Thursday. We have the recap of this weeks GeForce NOW Gamescom news as as well details on this weeks new games!
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XBOX Announces Digital Entitlements for Supported Physical Games
XBOX is testing a new way for supported physical games to gain digital entitlements while the original disc continues to work. Those entitlements can unlock XBOX Play Anywhere and XBOX Cloud Gaming where supported.
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GeForce NOW Gets Some Big Gamescom Announcements
Gamescom has provided some pretty epic announcements thus far, some of which have been for GeForce NOW!
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Xbox Unveils New Backbone Pro and GameSir Mobile Controllers for 25th Anniversary
Xbox celebrates 25 years with retro-themed Backbone Pro and GameSir X5 Lite controllers for mobile and cloud gaming.
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Toplitz Productions Brings Simulation and Strategy to Blacknut Cloud Gaming
Toplitz Productions joins Blacknut Cloud Gaming, bringing six new games, including Vampires: Bloodlord Rising, Industry Giant 4.0 and Serum.
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Boosteroid Adds Eight More Games To Their Library From Steam
Boosteroid has added eight new games to its cloud library, including Sandustry, Twisted Tower, and Path of Idle. Check out the full lineup of new releases!
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July 2026 U.S. Video Game Market Declines as Console Prices Rise
U.S. video game spending fell 10% in July 2026 as console prices rose, subscriptions grew and physical game spending hit a July low.
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