Exploring the Dark Depths of Doom: The Dark Ages

Armored figure stands on a pile of demons, with a fiery landscape and distant ruins. Text: "DOOM The Dark Ages.

Fans following the development of Doom: The Dark Ages are aware of its focus on story, combat, and exploration within a premium single-player campaign. New details about the game are now emerging. id Software believes that Doom: The Dark Ages is the best Doom game they’ve created. And from everything I have seen, it could be true. The game features 22 levels of intense first-person shooter combat. Numerous gameplay innovations are present, including the Shield Saw, flail, and a collection of new weapons. A compelling action story aims to engage players until the very end.  

Vast Worlds Await

Significant environments are available for exploration. One such realm marks a unique addition to the Doom universe: the Cosmic Realm. This Lovecraftian dimension showcases cyclopean architecture. Players will delve into its darkest secrets and confront its most formidable enemies.  

An Unholy Alliance

An unexpected union has formed between Hell and the Cosmic Realm. The narrative will reveal the reasons behind this partnership. This alliance has spawned a new array of adversaries for the Slayer.

Confronting New Terrors

The Cosmic Baron presents a significant threat. This twin-bladed brute attacks relentlessly. At a distance, it unleashes psionic attacks capable of deflecting projectiles and inflicting substantial damage. However, skilled players can identify parry windows within its attacks.  

Aggression is key to overcoming the strongest foes in Doom: The Dark Ages. Players will navigate through projectile barrages to engage in close-quarters combat with the largest demons ever created in the series.

Following the defeat of the Cosmic Baron, a new menace emerges: the Cosmic Cacodemon. This hybrid creature, redesigned for the game, floats ominously. It employs advanced shield attacks to immobilize players and can cripple them with tentacle strikes at close range.  

Concept art of a large, alien creature with clawed arms, shown from multiple angles next to the Doom slayer for scale.

Ancient Tools of Destruction

Players can counter these new enemy assaults with the Reaver Chainshot. This ancient weapon from other dimensions is a brutal ballistic iron mace. Quickfire unleashes a light attack against single targets. Holding the trigger charges a Chaos Sphere, delivering vicious long-range melee strikes. This weapon introduces a new level of visceral destruction to the game’s melee combat. Its sound, design, and visuals are intended to provide a satisfying experience.

Futuristic sci-fi weapon firing a glowing green energy projectile, with dark metallic and glowing accents.

Secrets and Mayhem

The Cosmic Realm promises numerous secrets and legendary encounters. This new world aims to be full of intrigue and intense combat. The game’s visuals will be enhanced on through cutting-edge graphics powered by the idTech 8 engine.

The innovations in this latest version of idTech allow us to have more content visible on-screen than ever before. Bigger spaces with longer views; more enemies to fight; more destruction; better feedback; a better overall gaming experience. We have fully dynamic lighting powered through raytracing, which has allowed us to iterate faster during development and empowered our team to make better art more efficiently. idTech 8 is a purpose-built engine with performance that’s buttery-smooth. this game will play every bit as good as it looks.

There will be more to explore, weapons and abilities to unlock, and demons to crush in Doom: The Dark Ages when it releases on May 15th. (You can also start slaying as early as May 13th if you purchase the Premium Edition!)

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Simon Roadhouse

A tabletop gaming nerd who has recently rediscovered video game thanks to Stadia (RiP). He is a huge believer in Cloud Gaming and the accessibility it brings. He Loves playing Dungeons & Dragons and a slew of modern board games as well as creating custom leather goods and photography.

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