Anger Foot – Cloud Game Review

Fury, Feet, and Questionable Urban Planning

Imagine a world where the solution to urban crime is a well-placed boot. Welcome to Anger Foot, a game that answers the question nobody asked: “What if Hotline Miami, but feet?”.

Set in the oh-so-subtly named Shit City, you play as a nameless, faceless harbinger of podiatric justice. Your mission? To clean up the streets, one kicked-in door at a time. Armed with nothing but your titular angry feet and an inexhaustible supply of door-smashing energy, you’re tasked with stomping your way through a criminal underworld populated by anthropomorphic gangsters who apparently never learned the value of a good deadbolt.

The game promises a “caffeine-fueled fever dream” of violence and mayhem, where the only thing higher than the body count is the property damage bill. It’s a premise so absurd it makes “Snakes on a Plane” look like a documentary. But hey, in a world where “Goat Simulator” exists, why not “Disgruntled Podiatrist: The Game”?.

Introduction: Welcome to Shit City

Ever wondered what it would be like if your feet were registered as lethal weapons? Well, wonder no more. Anger Foot, the latest fever dream from the minds at Free Lives, drops you into the aptly named Shit City with nothing but your trusty boots and a questionable mission to clean up the streets – one shattered door at a time.

Gameplay: Run, Kick, Yawn, Repeat

At its core, Anger Foot is simplicity itself. You run, you kick doors, you kick faces, and occasionally, you shoot things. It’s like a first-person kicker – a genre I’m pretty sure they just invented, and one that perhaps should have stayed in the realm of “ideas that sounded good after a three-day energy drink bender.”

The game prides itself on being “lightning fast,” and it delivers on that promise. You’ll be zipping through levels faster than you can say “plantar fasciitis.” The problem? Speed doesn’t equal depth. After the initial adrenaline rush wears off, you’re left with a gameplay loop shallower than a puddle in the Sahara.

Sure, you can unlock new weapons and sneakers, but let’s be real – whether you’re wearing Nikes or Adidas, a kick to the face is still just a kick to the face. The “upgrades” feel about as meaningful as choosing between brands of white bread.

Graphics: A Technicolor Nightmare

Visually, Anger Foot is… something. Imagine if a 90s rave poster mated with a bootleg Furry convention, and their offspring was raised on nothing but energy drinks and old copies of Vice magazine. That’s the aesthetic we’re dealing with here.

The character designs look like they were conceived during a particularly vivid acid trip. Anthropomorphic gangsters populate Shit City, ranging from disco-loving crocodiles to what I can only describe as “gun-toting furries with anger management issues.” It’s unique, I’ll give them that. But unique doesn’t always mean good.

The environments are a mishmash of urban decay, neon lights, and inexplicable energy drink cans. Every level feels like it’s trying to give you a migraine, which, to be fair, is probably an accurate representation of how our protagonist’s feet feel.

Sound Design: Bass Drops and Brain Cells

If you’ve ever thought, “Gee, I wish I could experience what it’s like to be inside a bass drum during a dubstep concert,” then Anger Foot’s sound design is for you. The game boasts a “concussive, bass-thumping soundtrack” that’s less music and more an assault on your auditory senses.

Every kick lands with a thud that’ll rattle your fillings. Doors explode with the force of a thousand firecrackers. And the background music? It’s like someone gave a toddler a synthesizer and told them to score Blade Runner.

Story and Setting: Wait, There’s a Story?

Apparently, there’s a plot here. Something about cleaning up Shit City and discovering “the secret of the Anger Foot.” It’s about as deep as a kiddie pool and makes about as much sense as trying to solve crime by kicking it really hard.

The game takes you through “slums, sewers, and skyscrapers,” but they all blur into one endless corridor of doors begging to be kicked. The “diverse series of deranged city districts” promised in the description feels more like a repetitive tour through the same three back alleys.

Replayability: Once Bitten, Twice Shy

Free Lives claims Anger Foot encourages replayability with secrets and unlocks. In reality, it’s about as replayable as a bad joke. Once you’ve seen one anthropomorphic gangster ragdoll across the room, you’ve pretty much seen them all.

The promise of tackling levels in “new creative, ridiculous and devastating ways” falls flat when your options boil down to “kick the door” or “shoot the door, then kick it.”

Conclusion: Putting Your Worst Foot Forward

In the end, Anger Foot feels less like a fully-realized game and more like an extended tech demo for really good door-kicking physics. It’s a one-trick pony, and that trick gets old faster than you can say “metatarsal fracture.”

If you’ve ever wanted to role-play as an energy drink-chugging, door-hating vigilante with a foot fetish, this is your moment to shine. For the rest of us, it’s a reminder that sometimes, game ideas should stay as fever dreams. Anger Foot aims for “absurd and wonderful” but lands squarely in the realm of “bizarre and tedious.” It’s a game that exists, and that’s about the kindest thing I can say about it.

Anger Foot Review

Renier Palland

Gameplay
Presentation
Value
Replayability
Fun Factor

Summary

Anger Foot throws you into the chaotic Shit City, tasking you with cleaning up the streets using nothing but your kicks. This game delivers on speed but falls short on depth, with repetitive gameplay and a thin storyline. While the premise is unique, the game ultimately feels more like a quirky tech demo than a fully-fledged experience, offering limited replayability and quickly wearing out its novelty.

1.8

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Renier Palland

Renier is a jack of all trades and a master of some. A published author and poet, Renier understands the art of weaving a narrative, or so the critics say. As a professional overreactor and occasional debater of existentialist philosophy, Renier thrives on games where choices actually matter, e.g. Life Is Strange, Mass Effect, and Heavy Rain. Renier often finds himself in a game of throes on GeForce NOW, sobbing like a Sicilian widow because life is definitely way too strange sometimes.

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