Celeste Developer EXOK Cancels Earthblade, Shifts Focus to Smaller Projects

Colorful "Earthblade" title with a sword and earth motif, set against a lush forest background.

In a surprising announcement, Extremely OK Games (EXOK), the studio behind Celeste, has officially cancelled its highly anticipated project Earthblade. The news, shared in a blog post by studio head Maddy Thorson, outlines the reasons for the decision and what it means for the future of the studio.

Celeste was widely acclaimed upon its release in 2018, earning multiple Game of the Year nominations and praise for its emotional storytelling, tight platforming mechanics, and iconic pixel art. This success elevated EXOK, making its next project one of the most anticipated by fans and critics.

The Decision to Cancel Earthblade

Development challenges and internal changes led to the cancellation of Earthblade, a 2D platformer originally announced in 2019. The game had aimed to expand on the success of Celeste, combining a pixel art style with Metroidvania-inspired exploration. Despite the team’s efforts, the game’s progress was slower than expected, with Thorson acknowledging that the project had become an exhausting struggle.

One pivotal factor in the decision was the departure of Pedro Medeiros, co-founder of EXOK and art director for Earthblade. A disagreement over the IP rights of Celeste caused a “fracture” within the team, eventually leading Medeiros to leave the studio in late 2024 to work on his own game, Neverway. Thorson and co-creator Noel Berry used this moment as an opportunity to reassess Earthblade’s viability and ultimately decided to cancel the game.

A mystical figure with horns floats curled up in a magical, glowing circle surrounded by darkness and ethereal light.

Managing Expectations After Celeste

The success of Celeste created immense expectations for EXOK, making Earthblade’s development a stressful process. “Celeste’s success applied pressure on us to deliver something bigger and better with Earthblade, and that pressure is a large part of why working on it has become so exhausting,” Thorson wrote.

While the game had potential, EXOK concluded that continuing development wasn’t worth the toll it was taking on the team.

A character navigates a mystical forest platform, enveloped by vines and structures with purple glowing eyes, reminiscent of a scene from the postponed Earthblade adventure.

A Return to Smaller-Scale Projects

With Earthblade canceled, EXOK is now shifting its focus back to smaller-scale projects. Thorson and Berry aim to rediscover the joy of game development by working on prototypes at their own pace, similar to how they approached their earlier titles, Celeste and TowerFall. Thorson also emphasized the importance of this decision, describing it as an opportunity to “wipe the slate clean” and start fresh.

Looking Ahead

While the cancellation of Earthblade is undoubtedly disappointing for fans, EXOK remains optimistic about its future. The studio hopes to collaborate with its talented team and external partners again in the future, while prioritizing a healthier and more fulfilling creative process. While disappointing, this decision allows EXOK to refocus on creativity and health, paving the way for future successes.

What are your thoughts on Earthblade’s cancellation? Share your views below.

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4ScarrsGaming

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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