Clair Obscur: Expedition 33 – Game Review

Four adventurers stand on rocky terrain, facing a dark, stormy landscape with looming towers and swirling clouds—a scene inspired by Clair Obscur: Expedition 33.

There’s a quiet moment early in Clair Obscur: Expedition 33 that caught me off guard. I’d just made camp after a tough fight, expecting a menu or quick dialogue, but instead, the party started talking—nothing dramatic, just casual back-and-forth. It felt natural. For the first time, I wasn’t just learning the mechanics. I was getting to know these people. And just like that, I was in.

Developed by Sandfall Interactive, Expedition 33 is a turn-based RPG built around timing, story, and deliberate design. It takes place in a decaying world where each year, a number appears on a monolith. Everyone of that age vanishes without explanation.

You’re part of the thirty-third expedition sent to end the cycle. What follows is a focused, well-paced RPG that values clarity over scale. It builds steadily from its premise, with gameplay and worldbuilding that gradually reveal something deeper.

Living Under the Gommage

In the world of Expedition 33, death isn’t random. It’s scheduled. Each year, the Paintress marks a new number on the Monolith, and anyone of that age disappears. No explanation. No exceptions. You play as Gustave, an inventor who knows his number is coming soon. Rather than wait, he joins the thirty-third expedition—just one of many failed attempts to reach the Paintress and end the cycle.

The game doesn’t explain everything up front. Details about the Gommage, the state of the world, and past expeditions are revealed through scattered logs, character conversations, and environmental clues. It trusts you to pay attention. I appreciated that restraint. The slow reveal gave me time to connect with the cast. These characters aren’t just here to serve the plot. They talk, clash, and carry their own perspectives on what’s happening. Even during side interactions, the sense of loss never really disappears.

What stood out to me most is how Expedition 33 handles grief. It’s not loud about it. There’s no dramatic breakdown or big speech. Instead, you see it in the quiet pauses, the uncertain plans, and the way everyone avoids talking about what happens next.

The story stays grounded even as the world grows stranger. It lets the characters carry the weight, and that choice gives the narrative real impact.

Four adventurers stand in a lush, fantastical landscape beneath twisted trees and a glowing blue sky, ready to begin their Clair Obscur: Expedition 33 journey.

Precision Over Power

Combat in Expedition 33 looks traditional at first, but it doesn’t play like most turn-based RPGs. Every move, from basic attacks to special abilities, includes a timed input. Land it right and you get a bonus. Miss it, and you might lose your opening. Defending requires even more attention. You’ll parry, dodge, and jump depending on the attack type. Later in the game, you unlock a Gradient Parry to counter stronger enemy moves. Each action has its own timing, and learning those patterns is key.

I struggled early on. One mini-boss kept wiping my party because I couldn’t parry a chain of spinning attacks. I dropped the difficulty, just to get a feel for it. After a few retries, I started hitting the timing consistently. Once I flipped the difficulty back up, the fight felt completely different—and way more satisfying. Combat builds around Action Points. You earn them by defending well and use them to activate powerful skills, stagger enemies, or chain extra moves. It’s a system that encourages preparation but still rewards quick thinking.

Each character plays differently. Gustave’s skills hit harder after a charge. Sciel marks targets to increase follow-up damage. You can experiment with different builds and shift strategies as new abilities unlock. The game lets you adjust difficulty at any time, and that flexibility helps. Some battles are long. If you’re missing inputs, they can drag. But when things click and every move lands, the system feels tight and rewarding.

In Clair Obscur: Expedition 33, four heroes engage in a fierce RPG battle against a towering, white, spiked monster amid a snowy landscape.

A Style That Speaks Quietly

Expedition 33 doesn’t go for spectacle. Instead, it sticks to a carefully defined look—surreal, muted, and consistently strange. Architecture leans into Belle Époque influences, but everything feels fractured, as if the world’s already halfway gone. Each zone introduces something new: fog-choked ruins, deep forest trails, open stone valleys. The environments aren’t just visually distinct—they feel thematically connected to the story’s sense of decay and uncertainty.

Combat visuals are sharp and easy to follow. Special attacks have weight without becoming overwhelming. When a Gradient move hits, it pops—but it still fits the tone of the world. I played most of the game in performance mode. The responsiveness made the timing inputs feel reliable. Quality mode looks sharper, but I found the trade-off wasn’t worth it once I hit tougher fights. Luckily, switching is quick and painless.

What surprised me most was the subtle detail in the characters. You’ll see bruises, dirt, and stress build over time. It’s not flashy, but it makes each moment feel grounded—even when the scenery goes off the rails. The music is just as careful. You’ll hear quiet piano, tense strings, and slow ambient tracks that let the environments breathe. Boss fights add more intensity, but the soundtrack rarely overwhelms. It works in the background, and that’s what makes it effective.

Voice acting is strong across the board. The cast brings depth without sounding overly theatrical. Their delivery matches the writing’s tone—measured, human, and occasionally raw.

A fantasy city lies in ruins beneath a stormy sky, with floating debris and a giant, serpent-like structure—a scene reminiscent of Clair Obscur: Expedition 33.

Quiet Strength

Expedition 33 doesn’t try to compete with bigger RPGs. It doesn’t need to. Instead of going wide, it goes deep—with its story, its systems, and its world. The combat may turn some people away early on, especially if the timing mechanics feel unfamiliar. But the game gives you tools, flexibility, and time to figure things out. It respects the learning process.

What stood out most to me wasn’t any one boss or area—it was how the experience held together. The story never rushed. The characters never felt like background. Even the optional moments had weight. It’s not perfect. A few fights go on longer than they should. I still wish there was a way to spot high-level enemies before running into them. But those small frustrations didn’t pull me out. The game always gave me a reason to keep going.

For anyone looking for an RPG that values story, timing, and character over spectacle, this is one worth seeing through. It’s smart without being complicated. Focused without feeling small. And when it ends, it stays with you.

Clair Obscur: Expedition 33

Review by @4ScarrsGaming

Four adventurers stand on rocky terrain, facing a dark, stormy landscape with looming towers and swirling clouds—a scene inspired by Clair Obscur: Expedition 33.
Gameplay
Presentation
Performance
Fun Factor
Overall Value

Summary

Clair Obscur: Expedition 33 is a turn-based RPG that keeps things focused. It leans on clear design, emotional storytelling, and smart, timing-based combat. The story of grief and resistance comes through in quiet, grounded moments. Some fights drag, and the difficulty can spike, but strong writing, bold art, and a great cast pull it all together. If you like RPGs that trust you to stay with them, this one’s worth your time.

4.5

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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