
In Keeper, you play as a living lighthouse who wakes up one day, grows legs, and walks off toward a distant mountain. It’s a story told entirely without dialogue, set in a post-human world full of puzzles, exploration, and unexpected shifts in reality. The game focuses on atmosphere over action, with strange mechanics that reveal themselves slowly as the journey unfolds.
A Lighthouse, a Bird, and a Broken World
Keeper doesn’t open with a mission or a quest. It begins with a lighthouse falling apart, then standing up. This ancient structure grows legs, shakes off the rubble, and starts walking. What follows is a quiet journey across a forgotten island, with no dialogue and no humans in sight.
You control the lighthouse itself, wandering toward a distant mountain while discovering the strange world around you. Along the way, you’ll meet a curious seabird who decides to tag along. It’s not just a sidekick, the bird can interact with old machines and help solve puzzles as the two travel together.
The lighthouse’s beam plays a big role, too. It can clear away a creeping corruption that spreads across the land, changing how plants and animals react. It also affects the environment in ways you’ll uncover as you go. There are no combat systems or traditional objectives here. Instead, the focus is on exploring, solving puzzles, and reacting to weird surprises as they happen. Some moments feel calm and peaceful. Others bend reality and throw you into unexpected spaces. Keeper doesn’t just lean into the strange, it lives there.
A Quiet Vision from Lee Petty
Keeper comes from Lee Petty, the creative mind behind Stacking, Headlander, and RAD. Each of his past games had a unique gameplay hook from the start. But this time, things were different.
Rather than starting with a defined genre or mechanic, Lee and a small team let Keeper take shape gradually. They wanted to build a world that feels lived in, not easily explained. The result is a game where atmosphere matters as much as mechanics, and where the story unfolds through movement, mood, and discovery. The idea behind Keeper took root during the early days of the pandemic. Isolated from others, Lee spent time hiking and reflecting on life after humanity. What would happen to our world if we disappeared? What kind of companionship might emerge in our place?
That personal experience helped shape the tone of the game. It’s about isolation, yes, but also about connection. It’s about what’s left behind, and what comes next. The end result is a strange but grounded story that’s told entirely without words. You’ll learn about this world by moving through it, not by reading text or following mission markers.
Keeper Launces October 17 on Xbox, PC, Game Pass and Xbox Cloud Gaming
Keeper arrives October 17, 2025, for Xbox Series X|S, PC, Xbox on Game Pass, Xbox Cloud Gaming, and Steam. It’s a quieter kind of adventure, built around exploration, light puzzles, and atmosphere. There’s no dialogue or exposition, just movement, mood, and meaning.
Whether you’ve followed Lee Petty’s past work or just want something unusual to dig into this fall, Keeper looks like one to watch. What do you think of a game where the main character is a walking lighthouse? Let us know if Keeper is on your radar in the comments below.
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