GreedFall II: The Dying World – Early Access Preview

A lone figure stands before a dramatic, cloudy sky and a sprawling, ancient city in this captivating scene from GreedFall II: The Dying World.

Developed by French studio Spiders and published by Nacon, GreedFall II: The Dying World builds on the foundation laid by the original GreedFall, which launched in 2019. The first game was known for its ambitious approach to storytelling and exploration.

While GreedFall II is in early access and is still a work in progress, it promises to deliver a mix of exploration, combat, and decision-making that made the first game an enjoyable experience. With a blend of fantasy and historical elements, GreedFall II aims to expand on the original’s charm while addressing some of its shortcomings. Let’s get ready to explore this new chapter in the GreedFall saga and find out how development is coming along.

A Journey Through Colonization

In GreedFall II, you step into the shoes of a native character from Teer Fradee, the island setting of the first game. This time, the story takes place three years before the events of the original. You find yourself kidnapped by colonizers and taken back to the old continent. This sets a serious tone for the game right off the bat, highlighting the harsh realities faced by Indigenous people. The story explores themes of survival and the balance between nature and colonization.

As you explore this new world, you encounter different challenges that put your skills and determination to the test. The village elders assign you tasks to prove your worth as a sage. The backstory makes the tasks assigned by the village elders feel more significant, as they are not just about personal growth but also about protecting your culture and community. You work alongside your fellow sage-in-training, Nilian, and your childhood friend, Shéda. Together, you tackle issues that are impacting your village, including threats from colonizers.

The early access version hints at a rich story that has the potential to evolve. It’s exciting to think about how the choices you make will impact the story as you progress. The foundation laid in early access suggests that GreedFall II could offer an interesting exploration of identity, culture, and the fight against colonization.

Two people kneeling and examining objects in their hands, adorned in earthy-toned traditional attire, seem immersed in the world of GreedFall II: The Dying World.

Combat and Strategy in a Unique World

Gameplay offers a mix of exploration, combat, and decision-making. You start by creating your character, choosing from different classes and skills. While the character creation options are somewhat limited, they still allow for some personalization.

The game emphasizes the importance of choice, allowing you to decide how to tackle each challenge. You can choose to use diplomacy or violence to handle conflicts. The choice between diplomacy and violence adds weight to your decisions, making you think about the consequences of your actions. For example, you might face colonizers setting traps that harm local wildlife. The way in which you handle this is important, as it affects how you interact with the environment and the people around you.

The combat system is a bit unconventional. Attacking restores your Action Points (AP), which can be confusing at first. However, there’s an auto-attack option that simplifies things. You can also control your companions or let them fight on their own, which adds a layer of strategy.

Exploration is another key aspect of GreedFall II’s gameplay. You’ll find new ways to make your way around obstacles, like building bridges instead of jumping over gaps. This adds a creative twist to the gameplay. I generally feel like GreedFall II’s core mechanics show promise. With player feedback, it could become a more polished experience by the time of its full release.

A traveler wielding a staff walks alongside a dragon-like creature on a path, with a mountain looming in the backdrop, reminiscent of an adventure from GreedFall II: The Dying World.

Crafting an Atmosphere

Even in early access, GreedFall II’s graphics are a beautiful blend of fantasy and 17th-century aesthetics. The characters are well-designed, with detailed facial features that bring them to life. However, some facial models look a bit odd. The environments are rich and varied, but backgrounds can appear oddly blurred during conversations, which can be distracting.

The game’s sound captures the essence of the world and voice acting ranges from decent to quite good. However, the use of a fictional language for the natives is disappointing. I found myself reading subtitles more than listening, which broke the flow of dialogue.

Even in early access, the game’s presentation has a lot to offer. I really appreciated the effort Spider put into the world-building, even if some aspects need fine tuning. As the game continues to develop, it will be exciting to see how these elements improve.

In a rustic room, three people in tribal clothing engage in a deep discussion, highlighted by the vivid red leaves in the background, just like a scene from GreedFall II: The Dying World.

The Rough Edges of Early Access

Being in early access, GreedFall II has some technical problems, which is to be expected. During my time with the game, I noticed long load times, which was frustrating as I was eager to dive into the action, only to be met with a loading screen. Frame rate drops are also a common occurrence, which made combat feel less smooth and more chaotic than it should be.

I experienced a couple of freezes during my playthrough and I noticed some input delays, even after I adjusted the settings to the lowest sensitivity. I also noticed the camera acting up on more than one occasion. While it’s common for early access games to have bugs, it’s still disappointing. Luckily, Spider has acknowledged these issues and are looking for player feedback to improve the game.

Despite these setbacks, I see potential in GreedFall II. The developers have a roadmap for updates, which gives hope for fixes. I’m looking forward to seeing how they address these technical challenges in the future.

In a scene from GreedFall II: The Dying World, warriors and creatures clash fiercely in a desert village, sand swirling around them as they battle for survival and supremacy.

GreedFall II: The Dying World Has a Lot of Potential and Is Worth Keeping an Eye on as It Develops

GreedFall II: The Dying World shows promise as a sequel to the original game. Playing as a native character adds a fresh perspective and makes it feel more personal. It allows you to explore the story from a different angle and opens your eyes to the harsh realities faced by Indigenous people.

The combat system is a mix of familiar mechanics and new twists. It can be tricky to grasp at first, but it offers depth once you get the hang of it. I often found myself stopping to strategize, which felt a bit clunky. The game is still in early access, so there’s room for improvement in this area.

Visually, the game has its highs and lows. The environments are beautifully designed, but some background elements can appear blurry during conversations. This can be distracting, especially when you’re trying to focus on character interactions. The sound design is solid, with music that fits the setting well, although the fictional language is a huge disappointment.

Overall, GreedFall II: The Dying World has a lot of potential. While it has technical issues and some design quirks, it feels like a step forward for Spiders. I’m confident with player feedback during Early Access, the game will evolve. If you enjoyed the first GreedFall, this sequel might be worth keeping an eye on as it develops.

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4ScarrsGaming

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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