Lords of the Fallen – Game Review

Second time’s the charm…?

Lords of the Fallen returns with a reboot that aims to reclaim its position in the soulslike genre, and it does so with a commendable effort. Set in a dark fantasy world, the game introduces players to a duality mechanic that sets it apart from its competition. This mechanic, through a lamp, allows players to seamlessly switch between two worlds, Axiom and Umbral, adding a fresh layer to exploration and combat.

Exploring the world of Lords of the Fallen is a real pleasure, with intricately designed environments and many secrets to uncover. The duality mechanic adds depth to the exploration, requiring players to navigate both worlds to discover everything the game has to offer. The Umbral Lamp, a key tool in this mechanic, not only allows players to see into the Umbral world but also grants them the ability to interact with it, adding a strategic element to the gameplay. This means you can discover hidden objects and secret paths, as well as influence the positioning and behavior of enemies.

Two worlds to explore and fight

The graphics and overall presentation of Lords of the Fallen significantly contribute to its atmosphere. From the architecture of ancient fortresses to the unsettling beauty of desolate landscapes, each environment is meticulously crafted to evoke an impressive sense of immersion. The character models and enemy designs are equally noteworthy, showcasing intricate details and smooth animations that enhance the game’s visual fidelity.

The combat mechanics further elevate the experience, offering a diverse range of playstyles to suit every preference. Whether wielding a sword and shield, harnessing the power of magic or fire, or mastering ranged combat, players have plenty of opportunities to customize their approach to combat. Additionally, the game encourages players to perform combos and switch their gear depending on the circumstances.

The boss battles, a hallmark of the genre, can leave a bittersweet impression. Despite being creatively designed and visually impressive, many encounters lack the challenge and intensity typically expected from these confrontations. Often, the bosses telegraph their moves predictably, diminishing the sense of achievement in victory. That said, difficulty is subjective.

Additionally, the final areas of the game show a pronounced increase in difficulty, characterized by enemy ambushes and hordes placed in ways that can feel almost senseless. While difficulty can enhance player engagement in certain cases, the abundance of ambushes and encounters may frustrate players due to an artificial sense of difficulty. It’s worth noting that the developers are aware of this and have made improvements to the final encounters.

Conclusions

In conclusion, Lords of the Fallen offers a compelling take on a dark fantasy adventure. Its innovative duality mechanics and intricate level design deserve recognition, marking a promising foundation for future iterations of the franchise.

Lords of the Fallen

Marxally

Gameplay
Presentation
Performance
Fun Factor
Overall Value

Summary

Lords of the Fallen presents a revamp with a focus on the duality of the Axiom and Umbral worlds, offering an enriched exploration and combat experience.

3.8

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Adrià MA

Adrià is a freelance graphic designer who enjoys playing video games and writing about them. A Nintendo fan at heart that enjoys the benefits of cloud gaming and loves its amazing community. As an Editor, Adrià covers news and more at Cloud Dosage.

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