Mika and the Witch’s Mountain – Game Review

A cheerful witch flying on a broom delivers a package over a scenic village, embodying the magic of Mika and the Witch’s Mountain.

For years, cozy adventure games have offered relaxing escapes, and this Mika and the Witch’s Mountain review looks at how it delivers that experience. Drawing clear inspiration from Kiki’s Delivery Service and The Legend of Zelda: The Wind Waker, it presents a bright, cheerful world where you take on the role of an aspiring witch working as a delivery courier.

Developed by Chibig, Mika and the Witch’s Mountain keeps things simple. You fly around, deliver packages, and meet different island residents. The game focuses on short, laid-back play sessions with easy-to-learn mechanics.

But does its delivery system and world-building create a satisfying adventure, or does the gameplay feel too light? Let’s take a closer look in this Mika and the Witch’s Mountain review.

A Witch’s Journey Begins

Mika and the Witch’s Mountain follows Mika, a young witch-in-training eager to prove herself. Her journey starts abruptly when Olagari, a powerful witch, pushes her off a mountain, forcing her to find her own way back. With a broken broom and no clear path forward, Mika lands in a small island town and takes on a delivery job to earn her way back up the mountain.

The story keeps things simple, focusing on Mika’s interactions with island residents as she delivers packages. Some characters have small storylines, while others share quick, light conversations. The writing is lighthearted and matches the game’s relaxed tone, but the overall narrative stays in the background. There’s no major conflict or deep character development, making it feel more like a collection of small moments rather than a larger journey.

One of the first challenges involves delivering a package across a tricky route. At first, deliveries seem simple, but small challenges make them more interesting. I tried to be careful, avoiding sharp turns and sudden drops, but messed up at the last second. Seeing the recipient’s disappointment stung a little, but it made me more determined to improve. These small moments add a bit of challenge, even if the story stays simple.

The adventure wraps up quickly, and while Mika’s growth is hinted at, it doesn’t feel fully explored. The game’s focus on delivery mechanics leaves little room for deeper storytelling, making the journey feel light but somewhat shallow.

Mika and the Witch’s Mountain character in a blue hat holds a fish at a wooden dock, with colorful buildings and a lighthouse in the background.

Flying Deliveries with Limits

Mika and the Witch’s Mountain revolves around flying, delivering packages, and upgrading Mika’s broom. You accept jobs from a delivery service and transport goods across the island while trying to keep them in good condition. Packages can break if handled poorly, and performance affects your pay. The core loop is simple: pick up a delivery, fly to the destination, and earn money to improve your broom.

Flying feels smooth at first, but Mika doesn’t actually control the broom freely. Instead of full movement, you glide above the ground and rely on air currents to gain height or speed. While this system keeps travel structured, it also makes movement feel restricted. Upgrades improve control slightly, but flying never reaches the freedom you might expect from a game about a witch.

Mika and the Witch’s Mountain's lively cartoon character glides gracefully over a grassy cliffside near a train tunnel, with majestic mountains and windmills spinning in the background.

I’ll never forget, one delivery had me transporting a large package across several shifting air currents. I tried to stay steady, but a sudden gust knocked me off course. I tried to recover, but the package took damage, cutting my pay. After that, I planned my routes more carefully, using wind currents to my advantage instead of fighting them. These small challenges add some variety, but the gameplay doesn’t change much beyond better brooms and trickier routes.

Outside of deliveries, you can collect statues and outfits, but they’re just small cosmetic rewards. With few extra gameplay features, the game starts to feel repetitive over time.

The game screen displays a quest log, various items, and a detailed map of Mont Gaun island with highlighted areas, immersing you in the enchanting world of Mika and the Witch’s Mountain.

A Bright World with Some Rough Edges

Mika and the Witch’s Mountain uses a bright, cartoon-like art style with soft colours and simple character designs. The visuals look similar to The Legend of Zelda: The Wind Waker, with simple animations that give characters personality and a world designed with soft colors and a calm atmosphere. While the art style fits the game’s relaxed tone, environments can look empty at times, lacking detail in certain areas.

The character portraits during dialogue are well-drawn, adding charm to every interaction. However, cutscenes are limited, relying mostly on static images and text. While this works for the game’s style, it makes certain moments feel less dynamic.

The soundtrack features cheerful, relaxing tunes that match the cozy atmosphere. The music fits the setting, but it repeats often and, to be honest, it can get tiring over time.

The game’s presentation has a playful style, but some parts feel limited. The world could use more visual variety, and animations outside of dialogue feel basic. Despite this, the overall aesthetic suits the game’s simple, laid-back approach.

In the vibrant scene from Mika and the Witch’s Mountain, a character stands on a weathered wooden pier, framed by charming buildings and a distant lighthouse under a painted sky.

Mika and the Witch’s Mountain Offers a Relaxing Ride with Some Turbulence Along the Way

Mika and the Witch’s Mountain delivers a cozy experience with a simple gameplay loop and a charming world. The game’s bright visuals, lighthearted writing, and accessible gameplay make it easy to pick up and enjoy in short sessions. Flying across the island, meeting residents, and making deliveries create a steady, relaxing rhythm that fits the game’s laid-back tone.

However, the limited flying mechanics and lack of meaningful progression hold it back. Movement feels restricted, and deliveries start to feel repetitive over time. The world, while colourful, could use more detail and variety. The story has charming moments, but it never develops beyond small interactions, making Mika’s journey feel underexplored.

By the end, I had enjoyed my time with Mika, but I still felt like something was missing. The core gameplay works, but it doesn’t change enough to stay interesting for long. If you’re looking for a light, stress-free experience, Mika and the Witch’s Mountain offers that, but don’t expect much depth beyond the initial charm.

Mika and the Witch’s Mountain

Review by @4ScarrsGaming

A cheerful witch flying on a broom delivers a package over a scenic village, embodying the magic of Mika and the Witch’s Mountain.
Gameplay
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Overall Value

Summary

Mika and the Witch’s Mountain offers a cozy, laid-back adventure with bright visuals and simple gameplay. Flying, delivering packages, and meeting island residents create a relaxing experience, but limited gameplay and repetitive deliveries hold it back. While charming, it’s best for short, casual play sessions.

3.3

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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