
Update #3 For MindsEye Is Live On Consoles
The much-discussed title, MindsEye, has received a brand new and sizeable update.
This update is currently only available on the PS5 and Xbox Series X/S versions of the game, but it will be coming to PC very soon.

The update focuses on stability improvements to the game, as well as making fixes based on community feedback.
You can see the full patch notes for update #3 below:
PATCH NOTES
- Stability
- Improved stability to reduce crashes, especially on extended play sessions
- Fixed AI-related crashes that could occur during complex combat scenarios
- Gameplay – Difficulty Rebalance
- Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters
- Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
- Character Control
- Improved cover entry behaviour, making transitions into cover feel smoother
- Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
- Refined weapon handling during cover entry/exit transitions
- Animation
- Life scene animations have been improved, with smoother transitions
- Vehicles
- Improved vehicle behaviour on slopes, making stops feel more stable and predictable
- AI
- Fixed various bugs causing erratic AI behaviour
- Environment
- Improved martial law scenes with better behaviour and staging
- Audio
- Improved in-game vehicle audio for a more immersive soundscape
- Improved vehicle destruction audio, with a focus on window break sounds
- General audio data clean up and optimization
- Tweaked pedestrian dialogue for more natural reactions
- Cinematics
- Addressed LOD issues in multiple scenes
- Optimizations to certain cinematics
- Localisation
- Corrected various localisation errors across multiple languages
- Bug Fixes
- Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
- Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
- Fixed characters stretching in certain cinematics and gameplay sequences
- Corrected texture issue with the Deluxe Edition vest
- Resolved flickering VFX in select areas
- Various bug fixes across menus and HUD elements
- Fixed visual bugs in multiple environments
- Resolved abrupt weather changes during the final mission
- Enhanced ambient pedestrian movement and facial reactions
- Addressed several mission flow bugs that could block progression or disrupt scripted events
- Fixed an issue where AI would exit vehicles and immediately die under certain conditions
- Fixed an issue that caused AI to shoot while facing the wrong direction
- Adjusted cover logic to prevent AI from clustering too closely
- Fixed instances where AI would turn their backs on the player during combat
- Fixed an issue where AI hit reactions wouldn’t trigger when shot
- Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
- Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
- Fixed floating occupants when driving Skycar in first-person view
- Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
- Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
- Fixed various issues affecting main campaign open-world encounters
- Updated third-person animations for Play.MindsEye content
- Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
- Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences
- Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
- Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
- Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
- Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
- Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player’s camera is aimed at Conti
- Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
- Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
- Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
- PlayStation 5 – only
- Updated cutscene lighting to eliminate unnatural shadow artifacts
- Xbox Series X|S – only
- Fixed missing controller vibration during certain drone flight sequences
We appreciate the continued support from our community as we work to improve MindsEye and focus on enhancing the gameplay experience. We’ll continue to provide updates on a regular basis.
Yet to check out MindsEye, then why not start with the official Cloud Dosage review?
The game is also available to play on a range of cloud gaming services, including Boosteroid, GeForce NOW and Xbox Cloud Gaming.