Nobody Wants To Die Game Review: A Futuristic Noir Stumbling Through Immortality

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Developed by Bravely Night and published by Cyber Echo, “Nobody Wants to Die” is set in a dystopian future where immortality is a commodity thanks to consciousness transfer technology. Players take on the role of detectives navigating this world, utilizing tools like UV lamps, X-ray devices, and time-rewind gadgets to solve complex crimes. The game dives into the ethical and philosophical implications of a world where death is optional, presenting a rich narrative filled with conspiracies and existential dilemmas.

You can play Nobody Wants to Die in the cloud on GeForce NOW, Boosteroid, Shadow PC and airgpu.

The Immortal Coil

At its core, “Nobody Wants To Die” grapples with humanity’s eternal obsession: cheating death. The game presents a society where consciousness transfer has turned immortality into a commodity. It’s like a cosmic game of body-swapping musical chairs, where the music never stops, but your credit card might.

This premise sets the stage for what should be a deep dive into the philosophical implications of extended life. The game asks: If we could live forever, would we still be human? Unfortunately, it poses this question with all the subtlety of a sledgehammer to a watermelon.

CSI: Cyberpunk Edition

Rather than the point-and-click adventure I initially thought I would encounter (mea culpa to myself), “Nobody Wants To Die” instead equips players with a quartet of investigative tools that would make Gil Grissom green with envy. You’ve got your trusty hand for good old-fashioned poking and prodding, a UV lamp for revealing the secrets that only fluoresce under the judgmental gaze of ultraviolet light, an X-ray device for when you absolutely need to see through things, and a reconstruction tool that rewinds time like a cosmic DVR.

This innovative toolset promises deep, engaging investigations. In practice, however, it feels more like fumbling through a high-tech escape room while wearing oven mitts. The idea is solid, but the execution is about as smooth as a gravel milkshake.

The Plot Thickens… Into Cement

Oh, the plot. Where to begin? “Nobody Wants To Die” presents a narrative that’s less a carefully woven tapestry and more a bowl of spaghetti thrown at a wall. There are murders to solve, conspiracies to unravel, and enough plot twists to give you whiplash. It’s like the writers took every noir trope, put them in a blender with a handful of sci-fi concepts, and hit ‘puree’.

Characters flit in and out of the story with dizzying speed, leaving you feeling like you’re trying to follow a soap opera after missing a season. The game touches on intriguing concepts – the ethics of immortality, the value of death in a deathless world – but never gives these ideas room to breathe. Instead, it’s on to the next plot point, the next reveal, the next “wait, who was that again?”

Pixel-Perfect Existential Dread

Visually, “Nobody Wants To Die” is a triumph, rendering its philosophical playground in stunning detail. The city feels alive, or perhaps undead, teeming with individuals grappling with the weight of potential immortality. It’s as if Blade Runner and a philosophy textbook had a baby, and that baby grew up to have an existential crisis in 4K resolution.

However, the game’s penchant for visual spectacle sometimes outpaces its performance capabilities. Framerate drops serve as a poignant reminder of our own mortality – or at least the mortality of our gaming rigs.

To Die or Not to Die?

“Nobody Wants To Die” is a game of grand ambitions and flawed execution. It reaches for the stars but often trips over its own feet. For players seeking a visually stunning experience that attempts to question the nature of existence, identity, and the human condition, it offers a mind-bending journey. Just be prepared for that journey to occasionally veer off into incomprehensible territory.

The innovative investigation tools provide moments of genuine engagement, but they’re mired in clunky mechanics and a plot that’s more convoluted than a time traveler’s family tree. It’s like trying to solve a Rubik’s Cube while riding a roller coaster – thrilling at first, but ultimately disorienting and frustrating.

In the end, “Nobody Wants To Die” is a flawed but fascinating exploration of what it means to be human in a post-human world. It may not achieve digital immortality in the annals of gaming history, but it will certainly leave you pondering your existence long after the credits roll – even if half of that pondering is “what on earth did I just play?”

Remember: in the game of life, death may be optional, but confusion is guaranteed.


Nobody Wants to Die

Review by Renier Palland

Gameplay
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Overall Value

Summary

Nobody Wants To Die looks cool and has some neat ideas, but the confusing story and clunky gameplay hold it back. It’s okay if you’re really into cyberpunk stuff, but otherwise, it’s a bit of a letdown.

3.3

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Renier Palland

Renier is a jack of all trades and a master of some. A published author and poet, Renier understands the art of weaving a narrative, or so the critics say. As a professional overreactor and occasional debater of existentialist philosophy, Renier thrives on games where choices actually matter, e.g. Life Is Strange, Mass Effect, and Heavy Rain. Renier often finds himself in a game of throes on GeForce NOW, sobbing like a Sicilian widow because life is definitely way too strange sometimes.

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