
Sony has confirmed a shift in strategy for its PlayStation business, with more attention now on user engagement and monthly active users (MAU). As part of its latest financial update, the company stated that console sales are no longer its primary focus. Instead, it’s looking at how long people are playing, how often they return, and how invested they are across services.
This change aligns closely with the approach Microsoft has taken with Xbox for the past 10 years. Sony says it’s aiming for more consistent revenue through subscriptions, add-ons, and live services. The company also noted that it’s applying greater financial discipline to its first-party game development.
It’s a notable change in direction—especially after years of focusing heavily on big exclusive games and hardware milestones.
Before PlayStation: Xbox’s Early Pivot to Engagement
Xbox first began shifting its focus to MAU back in 2015. In that year’s earnings reports, the company stopped sharing Xbox console unit sales and instead highlighted Xbox Live MAU. That decision marked the beginning of Xbox’s long-term move toward measuring engagement over hardware success.
From that point on, MAU became a core part of Xbox’s strategy. Microsoft began investing in services like Game Pass, cloud gaming, and cross-platform access. The goal was to grow its ecosystem, even if that meant fewer people were buying consoles.
This approach helped Xbox drive recurring revenue through subscriptions, DLC, and service-based offerings. It also gave the company more flexibility in how it delivered games—whether on console, PC, or cloud. Monthly active users became the primary way Xbox measured whether its ecosystem was growing.
PlayStation, by contrast, continued to centre its strategy around console sales and blockbuster exclusives. While services like PlayStation Plus and PS Now existed, they weren’t positioned as central pillars the way Game Pass was for Xbox.
Now, nearly a decade later, Sony is taking a similar approach.
Why PlayStation’s Shift to MAU Matters Now
For most of the PS4 and early PS5 era, Sony focused on hardware milestones and first-party sales. Big exclusive launches often came with updates about console units shipped and total game sales. Subscriptions like PS Plus were part of the picture, but they weren’t the focus.
That changed with Sony’s latest financial report. The company clearly stated that hardware is no longer its primary performance metric. Instead, it’s emphasizing MAU and how users interact with the broader PlayStation ecosystem. This shift comes at a time when subscription growth has slowed across the industry. Sony appears to be responding by finding ways to keep users engaged longer—whether through online features, add-on content, live service elements, or expanded access through cloud gaming.
It also signals a broader move toward predictable, recurring revenue. Game sales can spike and fall, but ongoing subscriptions and microtransactions help stabilize income. That kind of consistency is now a clear priority. While Sony isn’t abandoning traditional blockbuster games, it’s clear those games now sit within a larger MAU-driven strategy.
More Financial Discipline for First-Party Games
PlayStation says it’s being more careful with how it manages first-party game budgets. That means tighter spending, closer oversight, and making sure resources are used wisely across its studios. It’s not the first time Sony has mentioned this, but the recent update makes the shift feel more direct and deliberate.
Sony’s new Chief Financial Officer, Lin Tao, highlighted this strategic pivot during a recent earnings call, stating:
“Sell-in units was the focus but now we are focused on monthly active users (MAU). The management is focused on engagement and MAU. This is leading to profitability.”
Tao also addressed the company’s approach to first-party development, noting:
“In the past, there were issues with the first-party studios… Compared to a few years ago, the financial discipline is in place, but there’s still upside opportunity here. Mainly, I think the mindset has changed significantly.”
It’s a notable contrast from the past decade, where Sony invested heavily in cinematic, high-budget exclusives like The Last of Us Part II and God of War Ragnarök. While those games were successful, they also took years to develop and came with major costs. With more attention now on MAU and live services, this could lead to more projects with faster turnaround times or recurring content. Some games will still be large-scale productions, but others may shift to more flexible models.
This change doesn’t mean Sony is scaling back its first-party ambitions—but it does suggest a shift in how it manages those projects going forward.
What PlayStation’s New Focus on Engagement and MAU Could Mean for Gamers
PlayStation’s shift toward MAU and tighter studio spending doesn’t mean the end of big-budget exclusives. However, it does suggest changes in how those games are planned and delivered. Some first-party titles may aim for quicker release cycles or include live elements that keep users engaged over time.
You may also see more emphasis on services like PS Plus, as Sony looks to build long-term value across its ecosystem. That could include more day-one releases, ongoing updates, or new reasons to keep your subscription active. It’s too early to know how this strategy will affect specific games. But one thing is clear: Sony is thinking less about hardware units and more about how many people are staying active on the platform.
That’s a big change and one that brings PlayStation much closer to the direction Xbox committed to years ago. What do you think about Sony’s shift toward engagement and MAU? Does it change how you see the future of PlayStation?
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