Ready or Not Hits Console Sales Landmark

Ready or Not

Ready or Not Has Been a Hit With Console Players

VOID Interactive has announced that intense FPS title, Ready or Not, has surpassed 1 million copies sold on console. It took just over 3 days of being on sale to reach this milestone.

The console version launched on July 15th. To compare, the PC version of the game took 36 days to reach the same sales mark.

When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold. On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted.

Game reviews are holding strong as we head into our first weekend, and the team is already hard at work ironing out issues and continuously improving the experience. To our players, partners, and everyone who believed in the project — thank you.” Julio Rodriguez, CEO of VOID Interactive

The response from console players has completely blown us away. Going from the days of excitement from our Early Access trailer blowing up on PC to seeing the community grow globally so much across platforms  is humbling, but  testament to the incredible dedication of the entire VOID Interactive team to make this vision a reality for Ready or Not.” Stirling Rank, Creative Director and VOID Interactive COO


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Ready or Not is a realistic FPS title that sees players take part in high-risk scenarios while in charge of a SWAT team.

Missions can be tackled solo or in co-op, with patience, communication, and smart planning playing a key role in this one. For more information on the game, why not check out the fantastic Cloud Dosage review?

The game can be played on a range of cloud gaming services including Boosteroid and GeForce NOW.

Ready or Not

Lee Reid

Lee is a Scottish video game enthusiast who is very passionate about (and a big believer in) cloud gaming. Lee also loves to chat about video games in general.

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