
RoboCop: Rogue City – Unfinished Business picks up right where the main game left off. This standalone expansion returns you to the streets of Detroit, or more specifically, the towering corporate stronghold known as OmniTower. Developed once again by Teyon and published by Nacon, it builds on the same first-person shooter foundation as the base game, with a tighter focus and a few new tricks.
You step back into the boots of Alex Murphy, locked into a mission that spirals into chaos faster than expected. This isn’t a huge overhaul, and it doesn’t try to be. Instead, Unfinished Business trims the fat, speeds up the pacing, and gives you more time in combat with less filler in between. If you played Rogue City, this will feel familiar. If you didn’t, it still works on its own.
There are some returning issues too, but we’ll get into that later. For now, let’s dig into the story, the new mechanics, and what this expansion does to round out RoboCop’s recent comeback.
Nothing Personal Just Business
Unfinished Business drops RoboCop into a focused, self-contained mission. The setup is simple: a corporate facility is under siege, and you’re sent in to restore order. Things escalate quickly, and you’re soon dealing with familiar faces, shady tech deals, and plenty of armed resistance.
The story wastes no time getting started. There’s no drawn-out investigation or long patrol sequences like in Rogue City. Instead, the mission moves from one objective to the next with clear stakes and fewer distractions.
You still get short dialogue choices and side cases that add flavour, but they don’t slow things down. Some side stories are surprisingly weird, like mediating disputes between tower residents or solving mini-conflicts on the fly. They keep RoboCop’s dry delivery front and center without pulling focus from the main plot.
The villain has a direct connection to Alex Murphy’s past, which helps tie it all together. It’s not a deep dive into character development, but there’s enough here to drive the action forward. There was one moment where Murphy had to break up a standoff using just dialogue options. It only lasted a minute, but it was a nice break from all the chaos.
The pacing feels sharper this time, with fewer lulls and more consistent momentum. It’s a shorter run, but the story still feels complete and doesn’t waste your time.
Slow Steps Big Impact
Combat in Unfinished Business leans into what made Rogue City fun. Slow, heavy movement with loud, deliberate firepower. RoboCop still can’t jump or sprint, but he doesn’t need to. You walk into a room, absorb bullets like a tank, and clear it with a mix of gunfire and well-timed takedowns.
The Auto-9 returns as your primary weapon, with new upgrade boards hidden in optional chests and side objectives. You can also pick up one secondary weapon, from pistols and SMGs to a Gatling gun and a new Cryo Cannon that freezes enemies on impact. The Cryo Cannon became my go-to whenever things got out of hand. Freezing a whole group before blowing up a nearby barrel felt incredibly satisfying.
RoboCop also gets a few new tools. Cinematic takedowns let you slam enemies into TVs or throw them down garbage chutes. These are quick, one-button finishers that change depending on where you are. They break up the usual rhythm just enough to stay fun without slowing things down.
In one mission, I ended up in a narrow hallway packed with drones and shielded enemies. I ran out of stims fast and had to rely on ricochet shots to survive. It was chaotic, and I barely made it through, but that scramble made the win feel earned.
Pacing is tighter this time around. You still get small objectives and the occasional puzzle, but the focus stays on combat. Side missions are short, usually weird, and help break things up without pulling you too far off track. Upgrades carry over from the base game. I stuck to the main story and still unlocked a few full trees. If you’re the type to explore every corner, you’ll likely max out everything.
Steel and Static
Visually, Unfinished Business sticks close to the base game. OmniTower is filled with dark corridors, flickering signs, and narrow rooms packed with debris. It’s not the most varied setting, but it fits the mood. You’re in a hostile corporate block, not a sightseeing tour.
Combat effects stand out more. Explosions fill rooms with smoke, and frozen enemies shatter into pieces. The new weapons help show off more effects, especially the Cryo Cannon. It adds a burst of blue with every shot and left a mess of icy chunks across the floor.
Performance was solid for most of my time, though some cutscenes had audio that went out of sync. In one case, Murphy’s dialogue didn’t match his mouth movements at all. A quick reload fixed it, but it happened more than once. It’s the same bug from Rogue City, so it would’ve been nice to see it patched out. Thankfully, most of the voice work still holds up. Peter Weller sounds as sharp as ever, and the supporting cast fits the tone, even during the stranger side missions.
The in-game UI and Robovision still use that old green overlay from the films. It’s basic, but that’s part of the look. Nothing fancy, just a clean HUD that gets the job done. Unfinished Business doesn’t really look any better than the previous game, but it still looks and sounds like it should for RoboCop.
RoboCop: Rogue City – Unfinished Business Cuts the Fat
RoboCop: Rogue City – Unfinished Business doesn’t try to reinvent Rogue City, and that’s probably for the best. It cuts the side patrols, speeds up the action, and leans harder into what RoboCop does best. Slow steps, loud firepower, and blunt force justice.
The story doesn’t drag, the new weapons hit hard, and the mission structure feels more focused. You still get a few bugs and reused assets, but the overall package feels tighter and more direct. It’s not a full sequel, but it doesn’t feel like a throwaway either.
One thing I appreciated was how quickly the game moved. There wasn’t much downtime between objectives, and I didn’t feel like I had to wander around just to find something to do. It let me stay in the action without getting sidetracked, which made it easier to finish in a couple of sittings.
If you enjoyed the core of Rogue City’s combat and just wanted more of it without the extra fluff, this does the job. The upgrades, new enemy types, and short runtime give it a punchier feel that worked well for me. Even with some rough edges, I came away satisfied.
RoboCop: Rogue City – Unfinished Business

Summary
RoboCop: Rogue City – Unfinished Business is a tighter, faster follow-up that cuts out the slow patrols and focuses on heavy combat. New weapons like the Cryo Cannon, short side cases, and cinematic takedowns help mix things up without dragging down the pace. It’s not a full sequel, but it feels complete, even with some leftover bugs and reused assets. If you liked Rogue City’s core action, this short return to OmniTower delivers more of it with fewer distractions.
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great article! I may purchase this when I am done playing the story in the first one. Its on GamePass now! Go figure, a few weeks after I buy it. Happens all the time! It was 90% off though, so I can’t complain. I like how you mentioned taking the fluff away, like side patrols. They can be very tedious.