
After teasing its existence earlier this week, Star Wars Zero Company was officially revealed during Star Wars Celebration Japan, complete with a first-look trailer and new gameplay details. If you missed our earlier coverage of the game’s announcement, catch up on everything we knew going in here.
Now we know a lot more about what to expect from this single-player turn-based tactics game. Developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, Zero Company puts you in command of a customizable squad. You’ll lead them through a high-stakes mission during the final stretch of the Clone Wars.
From its lead character to its tactical campaign and base-building systems, Zero Company introduces a different angle on the Star Wars formula. The combination of strategy and storytelling sets it apart from past entries. Here’s everything we learned from the reveal.
A Former Officer, a New Threat, and a War That Won’t End
Star Wars Zero Company casts you as Hawks, a former Republic officer now leading a squad of specialists-for-hire. Set during the twilight of the Clone Wars, the story follows Zero Company as they take on missions no one else will. Along the way, they face an emerging threat that could tear the Republic apart.
Unlike most Republic forces, Zero Company operates off the books. They’re made up of misfits and mercenaries from across the galaxy who don’t always see eye to eye. But to survive what’s coming, they’ll need to work together, put aside their differences, and rely on each other in battle.
Bit Reactor is aiming for a tone that’s more gritty and grounded. Your choices will have a real impact on how missions unfold. It’s not just about defeating the enemy. It’s about navigating the complex political mess left in the wake of the Clone Wars and making the right tactical call when things go sideways.
Customize Your Squad, Build Your Base, Shape the Outcome
Between missions, you won’t just be waiting around for the next firefight. Star Wars Zero Company includes a full base management system, where you’ll gather intel through informants and prepare your squad for the next operation. You’ll have the freedom to build out your team, tweak their loadouts, and plan your approach.
Your squad is made up of fully customizable recruits, pulled from a wide mix of Star Wars character classes and species—including Clone Troopers, astromechs, and even Jedi. You’ll be able to personalize each operative’s gear, skills, and appearance to fit your strategy.
The same goes for Hawks, whose appearance and combat class are also fully customizable. Whether you’re building a stealth-heavy unit or leaning into raw power, your choices will shape how each mission plays out.
On the battlefield, turn-based tactics take center stage, but with a Star Wars twist. Squad members can form bonds, unlocking synergy abilities that can shift the tide mid-fight. It’s not just about stats—it’s about building relationships that matter when the blasters come out.
Star Wars Zero Company is coming in 2026 to PC and Consoles
Star Wars Zero Company is set to launch in 2026 for PC, PlayStation 5, and Xbox Series X|S. It’s still early, but the mix of customizable squad-building, tactical missions, and a fresh Clone Wars-era story is already turning heads.
With Bit Reactor leading development and support from Respawn and Lucasfilm Games, this one’s shaping up to be something special for Star Wars fans who love strategy, squad drama, and big story choices.
Are you ready to lead Zero Company? Let us know what you thought of the reveal trailer—and which type of squad member you’re hoping to recruit.
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