Two Point Museum – Game Review

In the vibrant Two Point Museum, a colorful, animated scene unfolds. Dinosaur skeletons tower majestically while lively characters explore gaming elements in the grand hall.

As a kid, museums were either the coolest place on Earth or the longest, most patience-testing walk of my life. If there was a dinosaur skeleton, an ancient sword, or a mummy, I was all in. But the second the tour guide started explaining pottery techniques from 500 BC? My brain checked out. Now, as an adult, I fully appreciate the effort that goes into curating a great museum—especially when I’m the one running it in Two Point Museum.

The team behind Two Point Hospital and Two Point Campus returns with another management sim. This time, they bring their signature blend of strategy and comedy to the world of museums. It’s got the same offbeat humour, absurdly detailed systems, and just enough chaos to keep things interesting. You’ll be managing staff and organizing exhibits. Somehow, you’ll also have to deal with thieves who think stealing a dinosaur fossil in broad daylight is a good idea.

If you’ve ever wanted to run a museum without dealing with funding cuts, this game has you covered. Two Point Museum lets you focus on the fun without the real-world hassles. But is it a well-preserved artifact of simulation greatness or just another dusty exhibit?

A Museum with a Mission (Sort of)

Two Point Museum doesn’t take itself too seriously, and that applies to the story too. You’re put in charge of reviving neglected museums across Two Point County, restoring their glory while making history fun again. There’s no deep story to follow, just a loose, comedic setup to justify your role. You’ll manage exhibits, hire staff, and handle disasters—both natural and entirely avoidable.

Each museum location has a unique theme, from prehistoric fossils to deep-sea discoveries, and even supernatural oddities. One moment, you’re showcasing a frozen caveman. Next, you’re scrambling to stop ghostly artifacts from causing chaos. The writing leans into silliness with PA announcements, radio hosts, and museum staff. Fans of Two Point Hospital and Two Point Campus will recognize the same dry humour.

At first, I thought the whole “make museums exciting” premise might be a stretch. But after watching a security guard chase down a thief trying to sneak off with a full-sized mammoth skull, I was fully on board. The game nails that balance of structured management and unexpected nonsense, keeping things entertaining even when your museum is running smoothly—at least for a moment.

A bustling, vibrant outdoor festival with colorful booths, lush green trees, and a helicopter hovering overhead feels like an art piece straight out of the Two Point Museum.

Managing Chaos, One Exhibit at a Time

At its core, Two Point Museum follows the same formula as its predecessors. You build, manage, and expand, all while keeping guests happy and your finances in check. But instead of treating patients or educating students, you’re curating exhibits, running expeditions, and figuring out why someone thought it was a good idea to install a gift shop next to a haunted artifact.

Exhibit management is the heart of the game. Each display has a Buzz score, which determines its popularity and revenue potential. Placing artifacts in the right themed areas, decorating them with relevant props, and keeping foot traffic flowing are all essential for success. It’s a simple concept, but one that forces you to think beyond just dropping items in an empty room.

Expeditions and Unexpected Challenges

Then there are Expeditions, which add a new twist to resource gathering. Instead of waiting for exhibits to appear, you send out staff to dig up new discoveries—or, in some cases, retrieve exhibits from less-than-legal sources. Success depends on your team’s skills, and there’s always a chance something will go wrong. One of my early expeditions resulted in a janitor getting lost in the jungle for a month, only to return with nothing but a sunburn and a terrible attitude. Lesson learned: don’t cheap out on training.

Security is another unexpected challenge. Thieves will try to steal exhibits right off the floor, forcing you to hire guards and install cameras. At one point, I watched in disbelief as a would-be thief attempted to sneak out with a full-sized dinosaur skull. The guard caught them, but the struggle knocked over half the exhibit, sending a priceless fossil crashing onto a vending machine. It was a financial disaster—but at least the guests were entertained.

Between managing staff, upgrading facilities, and dealing with the constant chaos that comes with running a public space, Two Point Museum offers a steady mix of strategy and silliness. Even when things go wrong (and they will), the game makes sure it’s fun to clean up the mess.

A cartoon-style shop with medieval decor resembles a charming exhibit in the Two Point Museum, where shelves overflow with goods as customers browse under glowing chandeliers.

A Familiar but Still Charming Look

Two Point Museum sticks with the same colourful, exaggerated style the series is known for. The cartoonish character models, oversized props, and playful animations make everything feel lighthearted, even when your museum is one theft away from bankruptcy. Staff members have expressive, over-the-top reactions, guests shuffle around with wide-eyed wonder (or frustration), and thieves move with the kind of stealth that makes them impossible to miss. It’s all silly in the best way.

Exhibits are well-detailed, especially when placed in their intended themed areas. Fossils, ancient artifacts, and marine life displays all have unique designs that make them feel distinct. The game also lets you customize decorations, layouts, and even lighting, adding a surprising level of control. I spent way too long adjusting the placement of fake jungle vines around my prehistoric section, only to have a guest walk right past it to buy a T. rex plushie. At least the gift shop was profitable.

Reused Assets and Series Familiarity

That said, after three games, the Two Point formula is starting to show some wear. Many props, vending machines, and staff animations are reused from Two Point Hospital and Two Point Campus. It’s not a dealbreaker, but seeing the same Cheesy Gubbins vending machines in every game makes it feel like Two Point County has a serious monopoly problem.

Audio-wise, the game delivers another great radio-style soundtrack, complete with PA announcements and background chatter that sell the atmosphere. The sarcastic radio hosts are back, dropping one-liners about historical inaccuracies and budget cuts. It’s not the kind of humour that makes you laugh out loud, but it gives the game plenty of personality.

While Two Point Museum doesn’t push the series forward visually, it still captures the same lighthearted, polished feel that makes these games so enjoyable. The charm is intact—even if a few of the assets are starting to feel like relics themselves.

Visitors discover the Two Point Museum's stylized ancient exhibit, marveling at intricate stone structures, lush plants, and engaging informational displays.

A Well-Preserved Formula

Two Point Museum sticks to what the series does best—blending detailed management with off-the-wall humour. Running a museum brings new mechanics like Expeditions, Buzz-based exhibit management, and security challenges, all of which add fresh layers to the familiar formula. The game keeps things lighthearted and engaging, whether you’re designing the perfect prehistoric display or watching a thief struggle to sneak out with a giant dinosaur skull.

That said, if you’ve played Two Point Hospital or Two Point Campus, some elements might feel too familiar. Reused assets and animations make certain areas of the game feel stale, and the learning curve can be overwhelming at first. But once you get into the rhythm of managing staff, balancing museum layouts, and expanding your collection, it’s easy to lose hours fine-tuning every little detail.

For fans of management sims, Two Point Museum delivers another satisfying, chaotic experience. If you’re looking for something completely different from the previous games, it might not shake up the formula enough. But if you’re here for the humour, the strategic depth, and the joy of building a museum where history is fun (and occasionally disastrous), this is an exhibit worth checking out.

Two Point Museum

Review by @4ScarrsGaming

In the vibrant Two Point Museum, a colorful, animated scene unfolds. Dinosaur skeletons tower majestically while lively characters explore gaming elements in the grand hall.
Gameplay
Presentation
Performance
Fun Factor
Overall Value

Summary

Two Point Museum builds on the series’ signature management style with new mechanics like Expeditions, Buzz-based exhibits, and security challenges. The humour and charm remain strong, but reused assets and a familiar gameplay loop may feel repetitive for returning players. Customization options offer great creative control, though the learning curve can be overwhelming at first. While it doesn’t reinvent the formula, it delivers a fun, strategic experience for fans of management sims.

4.3

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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