
Xbox has hit two major milestones as Microsoft wraps up its fiscal year: 500 million Xbox Cloud Gaming hours streamed and nearly $5 billion in annual Game Pass revenue. These figures were shared by CEO Satya Nadella during the company’s Q4 FY25 earnings call, highlighting the continued shift toward content, subscriptions, and cross-platform reach.
While hardware sales weren’t the focus this quarter, usage across Xbox Cloud Gaming and Game Pass continued to climb. Nadella also confirmed that Microsoft now reaches 500 million monthly active users across all gaming platforms and devices, showing just how far the company’s cloud-first approach has come.
Xbox Cloud Gaming Hours Keep Climbing
Xbox Cloud Gaming continues to gain momentum, with over 500 million hours streamed during Microsoft’s FY25. This milestone was shared during the company’s Q4 earnings call, marking the highest yearly total reported to date. With 150 million hours streamed in Q3 alone, Q4 likely delivered one of the biggest quarterly jumps yet. Microsoft didn’t share a full quarter-by-quarter breakdown, but this year’s total shows steady growth across all four quarters.
This growth reflects Xbox’s push to make cloud gaming available across more devices. The service now supports everything from smartphones and tablets to smart TVs and handheld PCs. While Microsoft didn’t provide a platform breakdown, the steady rise in usage suggests gamers are taking full advantage of the flexibility that Xbox Cloud Gaming offers.
In Q3, Xbox Cloud Gaming hit 150 million hours streamed, a record at the time. We covered that milestone in our Xbox Q3 FY25 article, which also looked at Microsoft’s platform expansion and new cloud features added earlier this year.
Game Pass Revenue Hits New High
Alongside its Xbox Cloud Gaming milestone, Microsoft also reported nearly $5 billion in annual revenue from Xbox Game Pass. That figure includes subscriptions across console, PC, and the cloud, reinforcing how central Game Pass has become to Xbox’s overall business. The service continues to anchor Microsoft’s strategy, with content driving more growth than hardware.
During the Q4 earnings call, Satya Nadella highlighted first-party successes like Forza Horizon 5 and Oblivion Remastered, as well as continued strength from the Call of Duty franchise. These releases helped push Xbox to the top publisher spot on both Xbox and PlayStation this quarter. Another sign that content, not exclusivity, is shaping the future of Microsoft’s gaming division.
Microsoft didn’t provide new subscriber numbers, but it’s clear that Game Pass remains a key driver of engagement and revenue. Between this new $5 billion milestone and the 500 million cloud gaming hours streamed, the focus on services is paying off.
Xbox Reaches 500 Million Monthly Active Users
Microsoft also confirmed that Xbox now reaches 500 million monthly active users across platforms and devices. This number includes gamers across console, PC, mobile, and the cloud. This is a clear sign that Xbox’s content and services are connecting with a wide audience beyond its own hardware.
With strong performance on both Xbox and PlayStation storefronts, Microsoft’s strategy of releasing games across multiple ecosystems is gaining traction. Nadella pointed to the success of recent cross-platform titles as part of why Xbox topped publisher rankings on both platforms this quarter.
That approach reflects a shift from hardware-driven growth to broader engagement across devices. Whether you’re streaming through Xbox Cloud Gaming, subscribing to Game Pass on PC, or playing on a rival console, Microsoft’s games are reaching more people in more ways than ever before.
A Strong Quarter for Xbox Cloud Gaming and Game Pass
Xbox’s Q4 FY25 results capped off a fiscal year defined by growth in cloud usage, content performance, and cross-platform reach. With 500 million hours streamed through cloud gaming and $5 billion in Game Pass revenue, Microsoft’s focus on flexible access and ongoing subscriptions continues to pay off.
This quarter also reinforced a bigger trend: content and services are now leading the charge. Microsoft’s role as a top publisher across multiple platforms shows how its ecosystem can thrive far beyond the console box.
Continue reading our GDC 2025 Xbox Cloud Gaming series:
- How Xbox Cloud Gaming Usage Is Split Across Devices
- The Top Games Being Streamed on Xbox Cloud Gaming
- How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency
- How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device
- How Xbox Is Helping Developers Adapt UI and Resolution for Cloud Gaming
Have you been using Xbox Cloud Gaming more this year? What devices are you playing on most? Let us know in the comments or tag us with your setup.
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