Xbox has announced its plan to expand its reach, “bringing more games to more players across various platforms.” In a special edition of the Official Xbox Podcast, the company shared updates on its strategy to fulfill the Xbox promise of inclusivity in gaming.
The year 2024 is set to be a landmark for Xbox, with a lineup that includes major titles like Senua’s Saga: Hellblade II and Indiana Jones. Xbox is leveraging its experience in supporting multiple platforms and investing in its studios, consoles, and services to reach a broader audience.
As shared by the team, Xbox’s reach is “more extensive than ever”, with its games being played across console, PC, and mobile platforms. Specifically related to the power of the cloud. Sarah Bond specifically mentioned that they had double-digit growth in Xbox players on both PC and Cloud.
In a significant move, Xbox is in the process of bringing four of its games (confirmed not to be either Starfield or Indiana Jones), which have been exclusive to Xbox players for at least a year, to other platforms. We’ll have to wait and see if these games, once available on PlayStation and other consoles, will also be playable in their cloud counterparts.
The company reassures that there is no fundamental change to its approach to exclusivity. Xbox players can continue to enjoy features like cloud gaming, cross-play, cross-save progression, and more.
Xbox Game Pass will remain exclusive to the Xbox platform, PC, console and cloud gaming. Also, Blizzard games will be added to the library. Diablo IV will be available on March 28, but an Xbox Cloud release hasn’t yet been confirmed. While we think this is likely just an oversight/omission, this might be related to Microsoft’s deal with Ubisoft regarding cloud gaming.
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