A massive new update has been released for the RPG title, Starfield.
Update 1.10.31 is a monster, and it makes over 500 fixes/improvements, with pretty much every aspect of the game being improved in some form.
You can see the full patch notes below:
FEATURES
- PHOTOMODE: Added the ability to set Expressions and Poses on player and companions in Photomode.
- SCANNER: You can now open doors and harvest with the scanner opened.
- Setting course on an inactive quest will now make it the active quest.
- Added support for adjusting FOV when using 3rd Person Ship view.
- Added an Anisotropic filtering quality slider (PC).
- Removed the digipick cost for using Undo during the Security mini-game.
- Added an autosave when fast travelling from a planet’s surface to orbit.
- Updated the Ship UI to perform more smoothly at higher framerates.
FIXES
ART
- Fixed an area that allowed the player access to the New Atlantis Ship Technician’s vendor chest.
- Fixed the gap that allows players to access Spacesuits without picking locks of one of the Spacesuit display cases.
- Fixed an issue that could cause the Fishworker Mask to not be visible when equipped.
- Fixed a spot where the player could get out of the world on The Siren of the Stars.
- Fixed a rare issue that could cause the player to remain stuck under an elevator.
- Fixed a spot where the player could become stuck outside Hopetech.
- Fixed flickering floors in the aquarium of a Research Station on Altair II.
- Fixed the text on a sign from being cut off on The Key.
- Corrected a sign found on The Key.
- Adjusted the position of a floating speaker at the Nasa Launch Facility.
- Fixed badly placed objects in the Paridiso Hotel.
- Fixed a spot players can get stuck in the Lair of the Mantis.
- Fixed a spot players can get stuck on top of a bookcase in Marco’s room.
- Fixed a generator intersecting a railing on New Homestead.
- Fixed disappearing objects on Starstation RE-939.
- Fixed balloons that were stuck inside each other on the Siren of the Stars.
- Fixed a spot where players could get stuck on a staircase in New Homestead.
- Fixed flickering textures in the Vanguard Test Chamber.
- Adjusted the position of some office objects on a desk in the Abandoned Hangar.
- Fixed a spot where players could go through the wall in New Homestead.
- Fixed a chair placement inside of Hopetech.
- Fixed a spot where players could get stuck in Infinity LTD.
- Fixed a chair stuck in the wall on the roof of Sonny Di Falco’s Island.
- Fixed a spot where players could fall out of the world in the Autonomous Staryard.
- Settled some floating items in the Argos Office of New Atlantis.
- Fixed some decal placements in an Abandoned Hangar.
- Fixed a spot where players could see outside the world in Red Devil Headquarters.
- Fixed a spot where players could get stuck in Londinion.
- Fixed a stool that couldn’t be sat on in the Red Mile.
- Fixed a spot where players could get out of the world in the Red Devil Mines.
- Fixed flickering mats in Neon.
- Rotated a monitor to face the intended direction in the Deimos Staryard.
- Fixed placement of some items in the Autonomous Dogstar Factory on Vega II-d.
- Fixed a sign placement on Tau Gourmet.
- Fixed a spot where players could get stuck near the Bayu Plaza of Neon.
- Fixed a spot where player could get stuck underneath metal girders in Neon.
- Rotated and electrical panel in a starstation.
- Fixed disappearing decals on a wall in Research Outpost U3-09.
- Fixed a chair placement that caused an intersection with a computer in a Mining Complex.
- Fixed missing walls of the UC Syracuse.
- Fixed floating whiteboard text inside Nishina Research Facility.
- Fixed a disappearing paper on the wall of the Starstation RE-939.
- Fixed a gap on the tarmac of Cydonia.
- Fixed a spot where players could fall out of the world behind Chunks in New Atlantis.
- Fixed storage bins intersecting at the Lair of the Mantis.
- Fixed fire extinguishers stuck inside the wall of the Siren of the Stars.
- Fixed flickering textures found on Mars Mech Factory.
- Adjusted position of objects on shelves found in Gagarin.
- Adjusted position of objects in the Akila City Barracks.
- Settled a floating vent panel in the Infinity LTD HQ.
- Adjusted position of objects on the Fortuna Spaceship.
- Fixed a spot where players could get stuck on The Scow.
- Fixed a spot where players could get stuck in the Vault of the Siren of the Stars.
- Fixed a flickering sign found in Gagarin.
- Fixed a disappearing note on a whiteboard found in a Fracking Station on Procyon V-B.
- Fixed a disappearing painting found in The Lodge.
- Fixed a spot where players could get stuck in the Bindi Mining Outpost.
- Adjusted the position of shelves in The Emporium of Neon.
- Fixed a flickering wall panel in the Deimos Staryard.
- Fixed weapons placed incorrectly on a display case found in a Civilian Outpost.
- Fixed object placement on shelves in Akila’s Stone root Inn.
- Fixed decal issues on whiteboards placed in The Warlock ship.
- Fixed shelves and objects placement in The Corvus.
- Fixed items stuck inside shelves in Gagarin.
- Fixed flickering textures found in New Homestead.
- Fixed a texture on the tarmac of the Waggoner Farm.
- Fixed a spot where players could get outside the world at the Bindi Mining Outpost.
- Adjusted physics on objects found near Alex Shadid’s desk in Akila City.
- Replaced a missing wall in Gagarin.
- Fixed physics on some objects placed in New Homestead.
- Fixed a spot where players could fall out of the world in a Science Outpost location.
- Fixed an object stuck inside a shelf in MAST.
- Fixed flickering posters found in The Vigilance.
- Fixed item physics in cabinets found in Hopetech.
- Fixed a spot where players could get stuck in The Lock.
- Fixed a gap underneath the airlock door of a Science outpost on Magnar.
- Fixed physics on the skull in the Coe Heritage Museum.
- Fixed a decal texture on a table in The Lock.
- Fixed a spot where players could see out of the World in The Lock.
- Fixed physics on objects placed in The Emporium.
- Fixed cabinets intersecting on Gagarin.
- Fixed physics on the cabinets found at one of the United Colonies Garrison locations.
- Fixed a gap in the ceiling of The Lock.
- Fixed collision on the roof of the Pioneer Tower.
- Fixed flickering windows at Terrabrew in New Atlantis.
- Fixed collision on the floor in a Warehouse of Neon.
- Fixed flickering posters in the Military Wing of MAST.
- Smoothed out the collision near Madame Sauvage in Neon.
- Fixed a spot in the Mercury Tower where players could fall outside the world.
- Fixed disappearing decals outside the Astral Lounge.
- Fixed disappearing vent frames in Neon.
- Fixed a Fan position near the Xenofresh sign in Neon.
- Fixed a shelf intersecting the wall near the UC Distribution.
- Fixed a spot where players could get out of the world near the door of the Va’ruun Embassy.
- Settled a floating rope near the Neon Landing Pad.
- Fixed the collision on a wall in the Ryujin Industries Head Quarters.
- Fixed spots where players could see outside the world near the pool of the Commercial District.
- Fixed spots where players could see outside the world on the roofs of the Residential District in New Atlantis.
- Fixed a spot where players could see outside the world under the MAST bridge in New Atlantis.
- Rotated a monitor in the Stroud-Eklund Showroom.
- Fixed a spot where players could fall out of the world near the Fishmonger in Neon.
- Fixed a gap in the sidewalk and grass in New Atlantis.
- Fixed multiple spots where players could see outside of the world on the roof of the Pioneer Tower.
- Fixed a missing wall near the Pioneer Tower.
- Fixed an issue where characters would suddenly disappear in the Neon elevator.
- Fixed several spots where players could see out of the world in Neon.
- Fixed the flickering computer monitors found in Apex Electronics.
- Fixed a spot where players could see out of the world near the Pioneer tower in New Atlantis.
- Fixed the netting from disappearing inside Neon at certain viewing angles.
- Fixed flickering crates in Cydonia’s mine.
- Fixed flickering textures in the corner of Bayu’s Penthouse bedroom.
- Fixed gaps in the wall inside Galbank of New Atlantis.
- Fixed a spot where players could see out of the world in the Trade Authority.
- Fixed an area that a player could get out of the world in the Generdyne Industries.
- Corrected a missing wall inside the Mercury Tower Lobby.
- Fixed a backwards polygon floating outside a Warehouse in Neon.
- Dropped a floating tree outside the entrance to the Lair of the Mantis.
- Made it so a mineral resource can be properly harvested near Gagarin.
- Settled a floating tree found near Remote Industrial Site locations.
- Settled a floating rock arch near Industrial Mines.
- Settled a floating tree to the ground at an Abandoned Farm location.
- Fixed a spot where the player could get out of the world in a cave on Procyon I.
- Improved LOD for Juniper trees.
- Improved LOD for Fringe trees.
- Improved LOD for Swamp Pods.
- Improved LOD for Hickory trees.
- Fixed a spot where the player could get outside of the world in a cave on Altair II.
- Fixed a floating tree near the Lair of the Mantis.
- Fixed an area that caused the player to see out of the world in the Mining Complex.
- Fixed flickering bushes seen during Sam Coe’s Matter of the Hart quest scenes.
- Settled a floating resource stone near Akila city.
- Settled a floating stone near Gagarin’s Landing Pad.
- Fixed an area that caused the player to fall out of the world near Gagarin.
- Fixed floating fungus found on Procyon.
- Settled floating stone arches near Gagarin.
- Fixed a texture blend around one of the Wetland biomes.
- Fixed textures on the leaves of the Sapling Trees.
- Settled a floating rock near the Landing site on Toliman II-a.
- Addressed texturing issues on various cave sections.
- Fixed a few areas that caused the player to fall out of the world.
- Fixed a spot where players could get stuck outside a mining complex.
- Dropped a floating tree to the ground near Gagarin.
- Fixed a spot where players could get stuck outside Cydonia.
- Settled floating rocks to the ground around Eren’s Camp.
- Fixed a spot in New Atlantis Spaceport where players could get stuck.
- Fixed gaps in the caves that allowed visibility outside the playable space in underground caves.
- Fixed texture issue on the landing pad of the Ranshaw Research Facility.
- Settled a floating tree to the ground around the Dauntless Crash Site.
- Fixed a flicker on the Quarantine Isolator.
- Addressed flickering textures on the faucets in the Lock.
- Adjusted Briggs pose when holding a weapon (The Showdown).
- Adjusted assets for the “Living Outside Earth” airlock display (Revelation quest, NASA).
- Fixed an issue that could cause the player to remain stuck when traversing the collapsed C Block hall near the Armory in The Lock.
- Fixed an issue that could cause the player to become stuck between rocks near New Atlantis on Jemison.
- Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.
- Fixed blast shield occasionally disappearing from landing pad near Nishina research station.
- Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.
- Fixed a few landing areas (like Valerie’s Cache) that were too small for some ships.
GAMEPLAY
- Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.
- Crew bonuses for ship weapon recharge times should now be applied as intended while in targeting mode.
- Fixed an issue that could turn the player’s head to the left when sprinting in 3rd person.
- Addressed an issue that could cause artifacts to become inaccessible if the player left their location for a long time without retrieving them.
- Fixed an issue that could cause the player housing decoration to be lost when there is a state change in New Atlantis.
- Resolved an issue where Sarah could appear non-interactable if she was assigned to a ship or outpost during a conversation with Walter in the Lodge.
- Resolved an issue where the player could be affected by weather while inside.
- Fixed an issue that could prevent the player from getting 100% completion for Niira’s planet survey.
- Fixed an issue on Heinlein V-A’s moon, which could cause Chlorine gas vent deposits to be extremely rare.
- Fixed an issue that could cause weather to occur on planets with no atmosphere.
- Addressed an issue where EM damage wasn’t being applied as intended to robot enemies.
- Resolved a rare issue where robots might not power down after using the “Disable Robot Workforce” option in a terminal.
- Minibots should no longer appear to influence the Stealth Meter.
- Boarding encounters should now have a better difficulty distribution.
- Fixed an issue that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
- Alien Reanimation now works on Aquatic and Flying creatures.
- Resolved an issue that could sometimes prevent the player from turning invisible when using Void Form in 1st person.
- Resolved a time scaling issue that could occur if Phased Time was used before waiting/resting.
- Parallel Self clone should now have the ability to follow the player through load doors.
- Sunless Space should now be able to deal critical damage.
- Fixed an issue that could cause allied ships to become hostile when using Anti-grav field inside your ship.
- Addressed an issue where using a power on a Terromorph in the Red Devil HQ could potentially free it.
- Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.
- Fixed an issue with the Scavenging Skill challenge not incrementing when weapon cases were looted.
- Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.
- Fixed an issue with Rejuvenation FX remaining active.
- Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.
- Fixed an issue where Starborn ship weapons were not being improved by ship skills.
- Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.
- Fixed an issue where the Wellness skill did not apply actively when leveling up.
- Fixed a rare issue where Neurostrikes could count a crowd character as a stunned enemy.
- Fixed an issue with the Neurostrikes challenge progress causing it to be more difficult than intended after the first Rank.
- Fixed a Rank 4 Concealment issue that briefly made the player undetectable.
- Contraband is now removed when rejecting a previously accepted smuggling mission.
- Addressed an issue that allowed attacking the assigned home ship to progresses ship weapon systems skills.
- Fixed an issue where Mom and Dad could participate in different conversations with each other at the same time.
- Fixed an issue that could allow unusable ammo to be placed in the world.
- Fixed an issue where the boostpack could be incorrectly hidden when using boostpack skills.
- Fixed an issue with damage scaling for critical damage after going through the Unity.
- Fixed an issue that could cause the Coe Estate to be inaccessible for Sam’s Commitment after going through the Unity.
- Water in wetlands biomes should now correctly spawn creatures for scanning.
- Fixed an issue that could occasionally cause swimming creatures to fly above water or appear on land.
- Fixed an issue where flying creatures could sometimes appear to fall slowly after being killed.
- Addressed an issue where occasionally a character could clip through the ground when knocked down.
- Fixed an issue that could cause unstable ragdolls on some mercenaries.
- Resolved an issue that could cause a technician’s body to turn invisible if a manipulated character was instructed to inspect the corpse.
- Fixed a rare issue that could cause a character to spin when exiting a seated position.
- Fixed an issue that could cause dead characters on the Red Mile to be standing upright.
- Characters should no longer share the same chair at the same time in The Rock.
- Fixed issue that could cause characters to shift out of the world after entering certain poses.
- Fixed various character head tracking issue that could make some scenes look inconsistent.
- Reduced the frequency of stun attacks from the Elder Terrormorph during Hostile Intelligence.
- Fixed an issue that could cause Terrormorphs to not properly ambush during some encounters.
- Turrets in The Mantis Lair should no longer be invisible after leaving and returning after a long period of time.
- Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap.
- Resolved an issue that could cause crosshairs to turn red during combat when not pointing at an enemy character.
- Fixed Kodama weapon recoil inconsistency between 1st and 3rd person.
- Resolved an issue where releasing aim while turning in 3rd person could automatically cause aiming to begin again.
- Aiming through a scoped weapon while attempting to enter dialogue should no longer cause the weapon to become invisible.
- Fixed an issue that could sometimes cause initial melee attacks to fail after immediately drawing the weapon.
- Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking.
- Resolved an issue with scopes appearing too low if used in 3rd person directly after landing on a new planet.
- The Rattler should now use the correct reload animation in zero-g environments.
- Resolved an issue with the Frenzy Special Effect on the Keelhauler effecting allies.
- Fixed an issue that could cause the Autorivet to fire in a wider cone when a laser sight was added.
- Fixed an issue where the Drumbeat Burst fire attachment causing it to fire 3 shots instead of 4.
- Special Weapon Effects with a damage increase should now function with EM weapons.
- Fixed an issue with Anti-Ballistic that caused it to not reduce physical damage taken from Particle Beam Weapons.
- Fixed an issue where EM weapons dealt health damage instead when used by a companion.
- Added Special Effects to the Old Earth armor set reward.
- Addressed an issue that could soft lock the player if they interacted with a stun mine in a specific way.
- Fixed an issue where the player could avoid criminal repercussions by stowing their weapon at a very specific time.
- Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.
- Quest specific companions (such as Emma Wilcox or Walter Stroud) are now prevented from taking weapons from locked chests when they are out of ammo.
- Fixed crash that could occur when the player holds a corpse in front of a miner.
- Characters should no longer reaction to older bodies as if they were new corpses.
- Fixed an issue where Sam Coe could still tell Cora she could try out her joke on a dead character. Tough crowd.
- Fixed an issue where the player could talk about Adoring Fan’s fandom even though he had never joined the crew.
- Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.
- Resolved an issue where using a boostpack while entering zero-g could disable boosting.
- Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.
- Docking at a station with a stolen ship should now set it as your home ship.
- Added reward for completing the injured guard activity at the Trade Authority Warehouse.
- Added loot to a weapon rack hidden behind a Master locked door at the Ship Disassembly Platform.
- Fixed an issue where a skill magazine could not be acquired in the abandoned farm.
- Fixed an issue that could cause Havershaw to be tucked away from his desired position in Stroud-Eklund’s Staryard.
- Removed an invisible collision that partially blocked movement through the plastic flaps at the entrance of The Clinic.
- Fixed an issue where sometimes a supply shelf would not appear correctly in the Freestar Ranger station in Hopetown.
- Fixed a texture issue that could occur when the tables in Jake’s bar were shot.
- VFX and SFX will now occur when player discovers a scanner anomaly even while not directly facing it.
- Fixed an issue with all guards on The Scow sharing a similar appearance.
- Resolved an issue that could cause a quest for a legendary ship to not appear during a space encounter.
- Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.
- Adjusted ownership of Maurice Lyon’s journal so it can be taken without “stealing” in New Homestead.
- Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.
- Fixed an issue could cause enemies in combat to slide between cover spots.
- Fixed an issue that could cause Vasco to appear incorrectly in the player’s ship.
- Fixed an issue that could stall character patrols if they spoke immediately before reaching a idle location.
- Followers should no longer continue their conversations if the player exits a ship while they are speaking.
- Fixed a rare issue that could cause Homesteaders to attack without provocation.
- Improved crowd fleeing behavior.
- Fixed an issue that could cause enemies to spawn on the roof areas of ships.
- Fixed an issue that could cause a character using a melee attack to get stuck in a floating state.
- Fixed an issue where Vasco may not path back to the ship through Cydonia when dismissed.
- Fixed an issue that could leave Followers in zero-g animations if the ship is exited when gravity is being disabled.
- Fixed an issue with companions jumping that could cause them to become stuck in a floating state.
- Addressed an issue that allowed players to get into a state where they could wait while standing up.
- Addressed an issue that could sometimes cause allied ships to not retaliate when being attacked by the player.
- Fixed the player sometimes being stuck with a pending grav jump.
- Fixed an issue that could cause spaceships to land slightly above the ground on various planets.
- Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.
- Ship weapons should now target the nearest module on an enemy ship instead of the center of mass.
- Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.
- Addressed an issue that could cause Heller to briefly flicker during the boring machine countdown.
- Fixed an issue that could sometimes cause characters to double blink during dialogue.
- Improved an issue that could appear as an odd emotion transition on faces during dialogues.
- Fixed an issue where characters could reopen their eyes after being killed.
- Fixed an issue that could cause a character to say a generic greeting instead of a custom greeting.
- Various fixes for planetary bodies with erroneous orbits.
- Various stability improvements.
GRAPHICS
- Improved lighting on particles at night when using the flashlight (PC medium / High / Ultra and Xbox Series X).
- Fixed rare Depth Of Field visual issues.
- Fixed an issue that could cause the sun’s lens flare to disappear when partially occluded by an object.
- Fixed an issue causing the sun’s lens flare to have the wrong size when modifying the FOV.
- Fixed an issue that could occasionally display the sun’s lens flare through opaque objects around the edge of the screen.
- Fixed a rare issue that could cause shadows or lighting to flicker during sunset and dawn.
- Fixed an issue in Neon Spaceport that could cause the atmosphere to be overly bright.
- Fixed occasionally flickering bloom effect that could occur when the sun started appearing behind a planet in space.
- Fixed occasional screen flickering that could occur when using medium graphics preset with vsync disabled (PC).
- Fixed an issue that could cause the player view to have a momentary blur after waiting on a chair.
- Fixed an issue that could display black squares around a planet when other planets rings were visible in the background of the Starmap.
- Fixed an issue that could occasionally make lightning bolts appear to have missing sections.
- Fixed occasionally missing lightning effect when the player was inside the ship during a storm.
- Improved the look of beards and mustaches in the distance.
- Fixed rare pixelated shadows that could occur on character outfits under certain exterior lighting conditions.
- Fixed an issue with shadows occasionally appearing inconsistently on asteroids in space.
- Fixed rare issue that could occasionally display outline on objects when seen through smoke.
- Fixed rare issue that could lead to displaying wrong colors on smoke effects in Va’ruun Embassy.
- Fixed fog abruptly appearing and disappearing in the The Lock’s shuttle bay during Echoes Of The Past.
- Fixed popping smoke emitted from the crashed ship the player approaches during Back To Vectera.
- Fixed white flickering dots that could occasionally appear on wet surfaces.
- Fixed an issue that could occasionally make glass objects flicker in the distance.
- Fixed rare flickering on characters when DLSS was enabled (PC).
- Fixed flickering lines on the floor when seen through glass in Ryujin (Xbox Series S).
- Fixed rare cases of flickering with FSR 2 (PC).
- Fixed subtle flickering that could occasionally occur on the Equinox.
- Fixed occasional flickering on the Magpulse.
- Fixed flickering on the Navigator Pack.
- Fixed an issue where the player’s hair could occasionally clip through the Chunks Cap in third person.
- Fixed an issue where characters hair could have holes when wearing a cap.
- Fixed an issue where the player’s facial hair partially disappears when wearing the ‘Fishworker Mask’ while the helmet is hidden.
- Fixed an issue that could cause a parent planet’s axis to instantly shift at a certain time of day when seen from the surface of its moon.
- Addressed an issue with electrical shock VFX that could happen at Argos Extractors.
- Fixed an issue that could appear with Ship trails emitted from damaged ship engines at high speed.
- Fixed missing VFX on canisters that could occur with certain weapons in the Akila City Prison.
- Fixed an issue causing exploding tanks to occasionally miss an explosion VFX outside the Kreet Research Lab.
- Various texture adjustments to fix occasional moiré, flickering and z-fighting issues.
- Various decals and geometry fixes.
- Various shadow quality improvements and bugfixes.
- Various minor performance improvements
OUTPOSTS
- Resolved an issue that could make a workbench appear to be obstructed.
- Fixed an issue with outposts where the player could see an infinite loading spinner while using the fly camera.
- Resolved an issue with displaying Survey Data on data slate display stands in Outposts.
- Fixed an issue that could cause items placed on mannequins to be displayed incorrectly.
- Fixed an issue that could cause objects placed near a connected hallway to disappear if the containing hab module was moved.
- Tweaked the snap distance for storage containers.
- Improved visible line for moving around objects for link.
- Fixed objects stacked onto auto-foundations not moving correctly if the foundation is moved.
- Resolved an issue where building near a landing zone was prevented if the beacon is placed outside of it.
- Resolved an issue with moving a Power Management Robot at an Outpost after it was built.
- Fixed an issue that could cause a wall to disappear when an Industrial Wall Light is placed and then deleted.
- Fixed an issue that could cause generators to not increase power production after building the Power Management Robot.
QUESTS (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)
- A Break at Dawn: Fixed an issue that could get the objective stuck on ‘Find Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue options were exhausted with Hugo.
- Absolute Power: Fixed an issue where the companion would not go inside the ventilation shaft with the player in Generdyne Industries.
- All That Money Can Buy: Fixed an issue that could prevent this from starting if all of Ryujin Industries questline was previously completed.
- All That Money Can Buy: Fixed an issue that could cause the ship and its technician to disappear after getting the ship back from impound.
- Back to the Grind: Resolved an issue where trying to sit during the “Take a Seat” objective sometimes caused a control-lock.
- Back to Vectera: Addressed an issue where the player could later become control-locked on the ramp if they missed Lin’s initial greeting and assigned her inside the ship.
- Back to the Grind: If the TerraBrew Employee is killed while the player is in combat with Tomo, the quest will now properly handle the quest target.
- Back to Vectera: Fixed an issue where the player could be unable to speak to Lin & Heller and be prevented from recruiting them as Crew.
- Background Checks: Resolved an issue leaving the area of Ularu’s computer could cause a confusing quest marker.
- Bare Metal: Fixed an issue at Neon Tactical where Styx still had graffiti despite the player having a dialogue option indicating otherwise.
- Bare Metal: Fixed dialogue inconsistencies with Frank when talking about Styx.
- Bone Dry: Fixed an issue where hailing the stranded ship after finishing the initial dialogue could restart the dialogue from the beginning.
- Breach of Contract: Fixed an issue where Ellie Yankton would not talk to the player if they sat in Barrett’s chair.
- Breach of Contract: Fixed various dialogue and camera inconsistencies that could occur if the player talked to Ellie before Barrett could enter the room.
- Breach of Contract: Fixed an issue where canceling the dialogue with Keala could cause the objective to update earlier than intended.
- Breach of Contract: Fixed an issue that could cause various issues with the objectives when hacking the Security terminal before talking to the community members to find Helgi.
- Breach of Contract: Fixed a rare issue where Barrett’s quest did not appear in the quest tracker.
- Breach of Contract: Addressed an issue with the camera panning to Barrett during his dialogue.
- Castillo’s Revenge: Fixed an issue where canceling out of dialogue did not make Mathis hostile to the player.
- Commitment with Barrett: Fixed an issue that could cause Ellie Yankton to remain in her apartment after agreeing to have her officiate the ceremony.
- Deep Cover: Addressed a possible control lock when boarding UC Vigilance after loading a previous save where the player is an enemy of UC SysDef.
- Delivering Devils: Addressed an issue with an objective not disappearing when speaking to Cambridge after already paying the debt.
- Delivering Devils: Fixed an issue that could prevent companions from following the player to Percival at the end of the mine.
- Divided Loyalties: Fixed an issue that could cause zealot ships to not appear during the encounter with Jaeda Huang.
- Echoes Of The Past: Resolved an issue where failing to pickpocket a Rook inside the Lock could cause Delgado to become inaccessible.
- Entangled: Fixed an issue that could rarely cause a control lock when Raphael greets the player.
- Eye of the Storm: Addressed a rare issue that could prevent docking with the Legacy.
- Eye of the Storm: Fixed a location where the player could get stuck on a section of wires while escaping from the UC Vigilance.
- Eye Witness: Fixed an issue that could cause members of the Fireteam to run out of ammo.
- Eye Witness: Addressed an issue that could cause some confusion with incapacitating the Thralls.
- Eye Witness: Added a message to address possible confusion about why the Lodge is inaccessible.
- Eye Witness: Resolved a possible progression issue related how Thralls were incapacitated by the player.
- Eye Witness: Addressed a rare issue that could prevent Yumi from being present at the quest target location.
- Final Thoughts: Addressed an issue that allowed the player to drop the “For Claire Maensah New Atlantis” dataslate.
- Find the Missing… : Mission Objective should now complete when the targeted Quest Character is found and healed.
- Friends Like These: Fixed a turret in the Va’ruun embassy that was always hostile and could not be turned off or turned friendly.
- Friends Like These: The door inside the Va’ruun Embassy will now be correctly opened if the player left the Embassy and returned later.
- Friends Like These: The door inside the Freestar Embassy will now be correctly opened if the player left the Embassy and returned later.
- Fueling Greatness: Purchasing any velocity color from Madame Sauvage should now update the objective.
- Grunt Work: Addressed an issue that could prevent Hadrian from moving to the microscope if she was downed before the sample was collected.
- Grunt Work: Fixed an issue that could cause the Terrormorph to idle instead of stalking the player.
- Grunt Work: Fixed an issue where the objective would repeat to Restore Power to Kill lanes.
- Grunt Work: Removed an empty dialogue response that could occur after the player knows about Tau Ceti II.
- Guilty Parties: Fixed an issue that could occur with getting into the Hideout if the player didn’t talk to Dalton.
- Hard Luck: Clover MacKenna will be downed instead of killed before the quest is completed.
- Hostile Intelligence: Resolved an issue where Hadrian may not follow the player out of the Steam Tunnels.
- Hostile Intelligence: Fixed an issue that could cause Toliman II guard ships to repeat the scene after the player had already checked in with Hatoum.
- In Memoriam: Resolved a rare issue with dialogue near the waterfall that could prevent romance with Sarah Morgan.
- In Memoriam: Addressed an issue that could prevent progression if the player left Sarah while she was at the Colony War Memorial.
- Incoming Storm: Fixed an issue that would grant the player double the intended reward.
- Juno’s Gambit: Added a marker back to Juno if the player chooses to leave before completing the quest.
- Keeping the Peace: Fixed an issue where attempting to speak to Yumi while ‘Eye Witness’ was active wouldn’t work as intended.
- Leader of the Pack: Resolved an issue that could occur if Davis died just before the Alpha Ashta.
- Legacy’s End: Crimson Fleet bounty is now removed if the player sides with UC SysDef since the Crimson Fleet will always be hostile.
- Legacy’s End: The security door inside the Key will now be opened if the player left the station and returned later.
- Legacy’s End: Fixed dialogue inconsistencies with Commander Ikande and Lt. Toft.
- Legacy’s End: Addressed a rare issue that could cause Naeva to remain in the elevator longer than intended.
- Legacy’s End: Credit cost now appears correctly in dialogue with Lt. Toft after completing the quest.
- Legacy’s End: Fixed an issue with Bog’s dialogue that could allow it to occur before intended.
- Lost and Found: Made it easier for the player to find Dirk during the ‘Speak To Dirk’ activity.
- Mantis Shakedown: Addressed an exploit that allowed access to more credits than intended.
- Matters of the Hart: Addressed an issue that could occur if progressing ‘Missed Beyond Measure’ simultaneously.
- Matters of the Hart: Fixed an issue which allowed Neon Security to interrupt Cora’s lockpicking scene.
- Matters of the Hart: Fixed an issue that could cause the player to arrive in the middle of the Victor compound.
- Miner Inconvenience: Fixed an issue that could make finding the creatures more difficult than intended.
- Missed Beyond Measure: Addressed a few issues that impacted other overlapping quests.
- Missed Connections: Fixed an inconsistency with progressing the quest in a different order than anticipated.
- New Driver: Fixed an issue where markers would occasionally not appear inside the ship.
- One Giant Leap: Addressed an issue that could appear to prevent grav jumping when artifacts are split between the ship and an outpost.
- One Giant Leap: Fixed an issue where companions still wanted to talk about less relevant information after Revelation is completed.
- One Giant Leap: Addressed an issue that could cause a control lock when attempting to jump to the Unity while in Targeting mode.
- One Small Step: Fixed an issue that could cause an odd dialogue camera when Walter speaks.
- Operation Starseed: Fixed an issue where a door would be inaccessible if a crime was committed at Crucible and the player returned much later.
- Operation Starseed: The door to the restricted wing should now be correctly opened if the player leaves the facility and returns later.
- Operation Starseed: Resolved a rare issue where the door leading to Franklin Roosevelt was inaccessible on Charybdis III.
- Operation Starseed: Fixed an issue where the player could be unable to talk to Genghis Khan after the civil war on Charybdis III.
- Power From Beyond: Fixed an issue that could cause the Temple to not to appear where intended.
- Power from Beyond: It should now be easier to talk to Vladimir.
- Prank Caller: Fixed an issue where the joke ship did not grav jump away after finishing the dialogue.
- Red Tape Reclamation: Addressed an issue that could cause Hank to be away from his desired position.
- Red Tape Runaround: Fixed an issue with the pirate leader unintentionally changing poses in dialogue.
- Research Outpost: Addressed an inconsistency that could occur when boarding Dr. Sohla’s ship.
- Research Outpost: Added the ability to transfer items to Dr. Sohla from the ship cargo.
- Party Cruise: Addressed some inconsistencies that could occur depending docking and boarding interactions.
- Revelation: Fixed a rare issue that could cause the quest to not successfully complete.
- Revelation: Fixed an issue where a guidance path would not appear in the Hand Scanner.
- Revelation: Resolved an issue where “Activities” would be automatically set to Active after completing Unearthed.
- Revelation: Fixed a rare issue where the Hunter/Emissary could appear in an unreachable section of the Astral Lounge.
- Robot Survey Team: Addressed an issue that could lead to inconsistent robot behavior.
- Rook Meets King: Fixed a rare issue that could cause Naeva to stall during the tour of The Key.
- Rook Meets King: Fixed an issue where the player could unintentionally get better gear from Dmitri Moldavski.
- Rook Meets King: The Captain can no longer be Instigated preventing a few inconsistencies.
- Rook Meets King: Addressed an issue that could prevent travel after dealing with the Ragana in a specific way.
- Rook Meets King: Addressed an issue with accepting the Ragana’s hail if the system was left and returned to later.
- Rook Meets King: Addressed an issue with accepting the Astraea’s hail if the system was left and returned to later.
- Rook Meets King: Fix a dialogue inconsistency that could occur when loading a save onboard the Ragana.
- Sabotage: Fixed an exploit that allowed the player could avoid arrest after stealing.
- Sabotage: Addressed an issue that could occur if the player was arrested after using manipulation on Demarcus at Ryujin HQ.
- Sabotage: Resolved an issue that could occur if combat was started before trying to sit on the Neurosurgery Operating Table.
- Sabotage: Fixed an issue that could make David Barron difficult to find.
- Sensible Ship: The “Collect your new ship” objective should now clear if the player destroys the ship first.
- Supply Missions: Fixed a rare issue that could list unobtainable items as the target.
- Supra et Ultra: The Quest Marker should now point to intended elevator floors.
- Supra Et Ultra: Addressed a rare issue that could interrupt Tuala from reaching his mark under the stars.
- Supra Et Ultra: Fixed an issue with power distribution changing while using targeting mode during the simulation.
- Supra et Ultra: Fixed a rare issue that could cause John Tuala to not appear at his intended location.
- Surgical Strike: Ben Armistead should now more quickly head toward Ari Miller.
- Surgical Strike: Fixed an issue that allowed players to become trapped under the mine elevator in the Bonner Eklund Excavation Site.
- Survey Says: Fixed an issue that prevented the objective from clearing if the ship was destroyed.
- The Audition: Addressed an issue with later passing a door if the area was left while Andrea escorted the player.
- The Best There Is: Resolved an issue that allowed fast travel after the Jade Swan docked.
- The Best There Is: Fixed an issue that could occur if Jasmine was downed during the dialogue with Naeva.
- The Best There Is: Added the ability to progress the quest if any ship docked at the Key.
- The Devils You Know: The door to the cockpit of The Warlock should now be open if the ship is left and returned to later.
- The Empty Nest: Addressed a rare issue where Sam Coe would sometimes not appear at the Akila Spaceport.
- The Old Neighborhood: Addressed a rare issue that could cause Sarah Morgan not to speak when traveling to Venus.
- The Unusual Outpost: Fixed incorrect quest log text.
- Unearthed: Addressed an issue that could cause the door leading to the Artifact to remain locked if the area is left.
- Runaway: Should now be visible on the Misc Mission Tab when active.
- War Relics: Fixed an inconsistency that can occur by trying to find Kaiser before his position is known.
- War Relics: Addressed a issue with the quest starting if Demeter was dead.
- Worlds Apart: The door to the Hephaestus Mine H-363 location will now be correctly accessible if the player left the planet and returned later.
- Fixed various lore issues occurring during the dialogue with Amanda Oxendine.
SAVE AND LOAD
- Resolved an issue that could cause bonus skins to appear to be removed from stored items after loading a save.
- Fixed an issue where loading a save prior to repairing Nia Kalu’s ship could prevent the player from activating the switches.
- Addressed a rare issue that could cause locations to be positioned incorrectly after loading a save.
- Fixed an rare issue that could cause the player to appear to be in a falling state, unable to interact with characters or rotate the camera as intended.
- Fixed an issue that could cause a crash or create a corrupted save file when attempting to sync with 0 local storage available (Steam).
- Fixed an issue that caused the flashlight to stay on when reloading a save with no helmet equipped.
- Resolved an issue that could cause characters to try to path through ships after loading a save.
- Resolved an issue where loading a save could cause characters to shift in the furniture they were using.
- Fixed an issue where scars and tattoos could appear removed when loading a save made in the Unity.
- Various fixes for issues when loading saves.
SHIPS
- Fixed a rare issue where New Atlantis would appear to follow the player ship.
- Fixed a rare issue where the player could end up in a bad state if task swapping while fast traveling in space (PC).
- Fixed an issue that could cause furniture to be doubled.
- Fixed floating items found aboard some ships.
- Fixed an issue that could result in missing items in ship after a module modification.
- Addressed clutter items blocking pathways and ladders in ships.
TEXT AND LOCALIZATION
- Special descriptors in weapon names now appear properly when playing in localized languages.
- Updated ship persuasion minigame text for localized languages.
- Fixed various typos and translation errors.
- Fixed various text display issues.
UI
- Added ability to invert the X-axis on a controller in the Settings menu.
- Holding RB or Alt on the Starmap will now show the names of all star systems.
- Fixed an issue that could rarely cause the wrong ship to appear on a landing pad after editing ships.
- When using a keyboard, the player can now control their ship’s power allocation when pressing the Left Alt key and keys 2, 4, 6, and 8 on the number pad (PC).
- Addressed some inconsistencies with Character Creation sliders where sometimes switching back and forth would not produce expected results.
- Fixed an issue where body/face apparel would not be hidden when visiting Enhance.
- Fixed an issue where the player’s skin tone could appear to change when rapidly scrolling through Apparel.
- Fixed an issue where pressing certain buttons at the same time could cause the mission objective to remain on screen while the Scanner is closed.
- Fixed an issue where the calibration image could disappear while adjusting Brightness in Display Settings.
- Resolved an issue that caused the Incoming Hail prompt to disappear when Photo Mode was entered.
- Fixed Enable VRS setting not resetting correctly when all Display settings were reset to default.
- Fixed an issue that could prevent landing after binding “Activate” to “X” while using a controller (PC).
- Fixed an issue that could cause the player to flicker when equipping apparel in the Inventory menu.
- Fixed special characters from not appearing in Precognition responses in English.
- Fixed an issue where pressing certain buttons while using a controller could prevent using the Ship Builder (PC).
- Fuel and distance should now calculate as intended for long grav jumps.
- Particle Beam weapon kills should now increment Laser Kills in Combat Stats.
- Fixed an issue where the compass would not properly indicate the player is in combat.
- Ship Builder Upgrade Mode now highlights both positive and negative stat changes.
- Fixed an issue with the item card sometimes not appearing after inspecting an item.
- Fixed an issue that caused tracked resources to not appear correctly on unvisited planets in the same solar system.
- Fixed text display issues with various scopes.
- Fixed an issue that could make the player character disappear when Show Character was switched to “On” in Photomode.
- Adjusted the name of The London Landmark on the planet map.
- Fixed various icon inconsistencies on the planet map for Landmark locations.
- Various fixes for Large Menu Fonts.
Source – Bethesda