I Played This Bed We Made and Now I Need Therapy (But Like, the Good Kind)

This Bed We Made is what happens when someone takes your moral compass, spins it like a carnival wheel, and then asks you to navigate home in the dark while blindfolded and slightly drunk on the existential dread of your own choices.

A woman peeks from behind a red door labeled "This Bed We Made," beside a mop and a spilled dark liquid, evoking the mystery of This Bed We Made.
I am mopping my face, okay? Don’t judge!”

Three days post-completion and I’m still having stress dreams about hotel room drawers. Not the sexy kind of hotel room dreams—the kind where you’re frantically trying to put back evidence of crimes you’re not even sure you committed. This game has turned me into the kind of person who second-guesses opening my own medicine cabinet.

It’s psychological warfare disguised as interactive fiction, and I have never been more grateful to be emotionally devastated by pixels.

Your Choices Actually Matter (And That’s Fucking Terrifying)

Most games treat “meaningful choices” like a Tinder date treats “looking for something serious”—all talk, zero follow-through. This Bed We Made said “hold my beer” and proceeded to make every decision feel like choosing which limb to lose in a particularly vindictive game of ethical Twister.

Animated woman with dark hair holds a phone to her ear, standing indoors in front of window blinds, evoking the mysterious atmosphere of This Bed We Made.
What’s your favorite scary movie- Wait. No. Wrong person. Sorry.”

The narrative doesn’t just adapt—it mutates, evolves, and occasionally grows teeth that bite back. You’re not picking dialogue options; you’re performing surgery on reality with all the precision of a drunk toddler wielding a scalpel. The game watches you make these choices with the detached interest of a scientist observing lab rats, except the maze is made of moral complexity and the cheese is your own self-respect.

And let’s be clear: this game will make you complicit in ways that’ll have you staring at your reflection in the Xbox achievement notification, wondering who the hell you’ve become.

Gay Panic, But Make It Art

Listen, I’ve sat through more “coded” queer representation than a cryptographer at a Renaissance fair. This Bed We Made said “fuck subtlety” and delivered gay content with the confidence of someone who knows exactly what they’re doing and isn’t afraid to make homophobes uncomfortable at family dinner.

This isn’t your sanitized, focus-group-tested diversity quota fulfillment. This is messy, complicated, real queer experience served raw with a side of “deal with it, heteronormativity.”

A woman in a maid uniform stands in a hotel hallway with the text “This Bed We Made” beside her, capturing the mysterious mood of This Bed We Made.
There’s no ‘we’ in bed”

The social commentary doesn’t arrive with the subtlety of a sledgehammer or the timidity of a whispered apology. Instead, it unfolds organically within the mystery, allowing the queer experience to be complex, flawed, and devastatingly human. Revolutionary concept, I know.

There’s a moment—and I won’t spoil it because I’m not a monster—where the game presents you with a choice that crystallizes everything about love, loyalty, and the exhausting performance of respectability. I sat there for ten minutes, controller in hand, paralyzed by the weight of consequences that felt uncomfortably real.

The Intrigue of Intimacy

The mystery at the heart of This Bed We Made isn’t just “whodunit”—it’s “who are we when we think nobody’s watching?” The hotel room becomes a character itself, each object a potential revelation, each interaction a thread in a web of secrets that would make even the most seasoned conspiracy theorist dizzy.

The beauty of the experience lies in its refusal to hold your hand. No quest markers, no obvious solutions, just you, your curiosity, and the growing realization that every surface you’ve touched has fingerprints that tell a story you might not want to hear.

The Uncomfortable Mirror

This Bed We Made succeeds because it understands that the best interactive narratives don’t just tell you a story—they force you to examine your own. Every choice becomes a referendum on your values, every consequence a reflection of your priorities.

By the time the credits rolled, I wasn’t just invested in the characters’ fates; I was genuinely disturbed by my own decision-making process. The game had held up a mirror and asked, “Is this who you want to be?” The answer was more complicated than I’d anticipated.

A woman in a blue shirt, inspired by This Bed We Made, peers through window blinds with a serious expression, intently observing the world outside.
Oh, Colonel Mustard… Why the candlestick?”

In an industry obsessed with power fantasies and moral simplicity, This Bed We Made offers something far more valuable: the opportunity to fail, to compromise, to discover that doing the right thing isn’t always clear—and sometimes isn’t even possible.

It’s the kind of game that reminds you why interactive storytelling matters, why choice-driven narratives can be more than marketing buzzwords, and why sometimes the most beautiful experiences are the ones that leave you slightly broken at the edges.

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Renier Palland

Renier is a jack of all trades and a master of some. A published author and poet, Renier understands the art of weaving a narrative, or so the critics say. As a professional overreactor and occasional debater of existentialist philosophy, Renier thrives on games where choices actually matter, e.g. Life Is Strange, Mass Effect, and Heavy Rain. Renier often finds himself in a game of throes on GeForce NOW, sobbing like a Sicilian widow because life is definitely way too strange sometimes.

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