My Journey with Dragon Age: The Veilguard

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In the silence of Dragon Age: The Veilguard, I found myself lost—not in the grandiosity of battle or epic narratives, but in the quiet, unsettling spaces between moments. From the very beginning, this game pushed me to confront something I wasn’t prepared for: the weight of my own choices. Not the monumental, world-changing decisions that usually dominate RPGs, but the smallest, seemingly inconsequential ones that somehow ripple through the story, their impact unfolding like a long-forgotten melody played in the background, only to become the loudest thing in the room.

Dragon Age Veilguard Lucanis
Lucanis!

The game doesn’t scream at you; it doesn’t demand your attention with flashy spectacle or grandiose quests. Instead, it creates a kind of emptiness—an eerie stillness in which you must navigate. It’s as if the world itself is waiting for you to fill in the gaps, and the longer you sit with it, the more you realize that the silence is louder than any words could ever be.

A Moment Like This

One moment in particular stands out. A quiet conversation with a companion, where they explain why they left their home behind. It’s not a tale of betrayal, nor is it one of valiant sacrifice. There’s no drama, no fanfare. Instead, they speak of outgrowing something—a life that once fit but no longer does. It’s a decision so quietly devastating that it feels as if a thousand things are being left unsaid. They didn’t leave because they hated their past, but because they couldn’t stay in it. They’ve outgrown themselves, like a coat that once kept you warm but is now too small, too tight. And in that moment, I felt the quiet ache of it—a subtle reminder of how we all walk away from pieces of ourselves, thinking we don’t need them, only to realize that the most inconspicuous parts of us are often the ones we regret leaving behind.

But here’s the thing: Dragon Age: The Veilguard doesn’t make you feel these things all at once. It doesn’t bludgeon you with emotion. Instead, it builds—a subtle unease that settles in like fog. It’s the quiet decision not to help someone in need, the words left unsaid when they might have changed everything. And when you see the aftermath of those choices, how they twist and spiral into something so much larger than you could have ever imagined, the game leaves you breathless. Because in Dragon Age: The Veilguard, the smallest moments aren’t just moments—they’re the seeds of something greater, something you can’t take back.

Do Not Stand At My Grave

Dragon Age Veilguard Screen Capture

The impact of these small decisions isn’t immediate. It doesn’t hit you like a truck. But as you play, you begin to notice how the tiniest things—a word left unsaid, a door left unopened—are the echoes that define everything. A single decision, seemingly insignificant in the moment, cascades through the game’s world in ways you can’t anticipate. I felt like I was walking a tightrope, unsure of how my every choice, even the ones I thought were trivial, would tip the balance. And every time I thought I had made my peace with a decision, I’d see its reflection in the game, haunting me, forcing me to question if I really understood the depth of my own choices.

And yet, there is no moment of revelation, no climactic point where everything is explained to you. Instead, Dragon Age: The Veilguard offers a thousand small revelations, each one like a stone dropped into a still pond, the ripples growing wider and wider until you’re overwhelmed by the weight of it all. The silences between characters, the spaces where dialogue fades into quiet contemplation, become the places where you’re forced to reflect—not just on the game, but on yourself. It’s in these moments that the game cuts through the noise, cutting to the raw, painful heart of what it means to choose, to be human.

By the time I reached the end, I wasn’t just reflecting on Dragon Age: The Veilguard itself. I was reflecting on all the quiet moments in my own life, the decisions I had made in the silence, thinking they were small when in truth they were shaping everything I am. There was no grand resolution in the game. There was no neatly tied-up ending where everything made sense. But there was something more profound: a space where I could sit with the discomfort of my own choices, where I could feel the weight of what I had left behind without the game ever having to say it aloud.

I’ve played Dragon Age: Inquisition, and to me, it’s one of the greatest games ever made. I’ve always felt that its storytelling, with its epic scope and intricate character arcs, left an indelible mark on me. Inquisition gave me those big, heroic moments—the kind of sweeping drama that makes your heart race and your breath catch in your throat. It offered closure, triumphs, and losses that felt monumental. But Dragon Age: The Veilguard is something else entirely. It’s not concerned with grandeur. There’s no map to save, no war to win, no nation to rebuild. It’s the quiet, unspoken moments that create its power—the choice to walk away, the decision to remain silent when words are needed. It’s a game that makes you understand the full weight of every choice, even the ones that seem trivial at the time.

The Inquisition & The Veilguard

Dragon Age: The Veilguard doesn’t give you the satisfaction of closure that Inquisition does. Instead, it gives you the unease of unresolved things, the sensation of walking away from something without fully understanding what you’re leaving behind. It’s a kind of discomfort that lingers long after the screen fades to black. It’s about choices that haunt, not triumphs that echo. And it’s because of that—because of how it unsettled me and made me feel the impact of my every decision—that I will always remember this game.

Because sometimes, the most powerful stories aren’t the loudest ones—they’re the ones that make you feel everything when the world goes quiet.

Renier Palland

Renier is a jack of all trades and a master of some. A published author and poet, Renier understands the art of weaving a narrative, or so the critics say. As a professional overreactor and occasional debater of existentialist philosophy, Renier thrives on games where choices actually matter, e.g. Life Is Strange, Mass Effect, and Heavy Rain. Renier often finds himself in a game of throes on GeForce NOW, sobbing like a Sicilian widow because life is definitely way too strange sometimes.

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