Cloud Gaming Stats
Cloud Gaming Market to Grow by $1.5 Billion through 2028
- Adrià MA
- June 16, 2024
- Cloud Gaming Stats
- Technology
The global cloud gaming market is projected to grow by USD 1.49 billion between 2024 and 2028, with a compound annual growth rate (CAGR) of 9.22%, according to a report by Technavio. This growth is largely attributed to the increased availability of high-speed internet, which supports the rise in mobile cloud gaming. However, challenges such […]
Read MoreTop Selling Video Games & Cloud Availability – Week Ending June 1
- Cloud Dosage
- June 5, 2024
- Cloud Gaming Stats
- GFK
- Top Lists
Every week, GFK (Growth From Knowledge), a market analysis firm, puts out a list of Top 40 game sales in the UK. This list appears to be derived from retailer data and other sources. Last week, 19 of the Top 40 Games are available to play on what we consider bonafide Cloud Gaming services (e.g. […]
Read MoreLuna Controller App Passes 500,000 Downloads on Google Play
- Cloud Dosage
- March 14, 2024
- Amazon Luna
- Cloud Gaming Stats
We keep track of a lot of statistics about cloud gaming here at Cloud Dosage. We track followers and engagement on Social Media, leaderboard sizes, content creators and a lot more! One of the most clear stats we track is app downloads for various cloud gaming services. In one of the best signs of life […]
Read MoreGeForce NOW Streamed 250M Hours in 2023 – Shows Just How Small Cloud Gaming Still Is
- Jack Deslippe
- January 26, 2024
- Cloud Gaming Stats
- GeForce NOW
At the end of 2023, NVIDIA announced that their community had streamed “over 250” million hours of game play in 2023 using GeForce NOW – NVIDIA’s cloud gaming service that let’s you play PC games you own from Steam, Epic, Xbox and other digital stores on all of your devices via the cloud. That number […]
Read MoreThe Number of Charting Games Available to Play in the Cloud is Way Up
One of the stats that we track about the cloud gaming ecosystem is the number of games available to play on each cloud gaming service. You can see that chart here any time. Here is the current state But, we also use the weekly Top Selling games chart in the United Kingdom (UK) to see […]
Read MoreGeForce NOW has Streamed Over 700 Million Hours. ~350 Million in the Past Year.
- Jack Deslippe
- February 2, 2023
- Cloud Gaming Stats
- GeForce NOW
GeForce NOW is celebrating its three-year anniversary! As part of the anniversary, the team announced a new stat – they’ve streamed over 700 million hours of gameplay. That is quite an accomplishment. They had previously reported that in the time up to their first anniversary, they had streamed 175 million hours. In year two, they […]
Read MorePhil Spencer Says Some Markets Play More on Cloud than Console
We knew there were over 20 million Xbox Cloud gamers, but it seems more have migrated than we thought…
Read MoreMany Thousands of Players Try Ubisoft+ Free on Stadia
Last week, Ubisoft+ went free for a month (until October 10) on Stadia and other platforms. We were curious to see if we’d be able to discern the effect from this in our Stadia Stats – particularly in the game leaderboard data. Well, a week has gone by, and we most definitely can see an […]
Read MoreStadia Stats September 2022
- Jack Deslippe
- September 4, 2022
- Cloud Gaming Stats
- Google Stadia
Welcome back to another edition of Sunday Stadia Stats. Welcome to September! Remember, you can interact with all the data yourself on our Stats Page. Looking at a few recent numbers, the Destiny 2 player base on Stadia got a kick upwards with the new in game season: One of the things we track here […]
Read MoreOver 2,000 People Have Tried the Sniper Elite 4 Free Trial on Stadia. Growth not Slowing.
- Jack Deslippe
- September 2, 2022
- Cloud Gaming Stats
- Google Stadia
- Stadia Games
Over the last few months, Stadia has been steadily rolling out free trials to more and more games on the platform. We at Stadia Dosage track a lot of in-game overall leaderboard size growth on this site, and we were curious if we’d be able to notice the trials in this metric. It turns out […]
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