Tales of Arise: Beyond the Dawn Edition – Game Review

Tales of Arise: Beyond the Dawn Edition key art with Alphen Shionne and the party.

I went into Tales of Arise: Beyond the Dawn Edition on Nintendo Switch 2 expecting the port to be the big question. By the end, the answer was simpler than that. The RPG underneath is still worth playing, but this isn’t the version to play if you care most about frame rate and image quality.

You’re getting the base game, Beyond the Dawn, and the full action RPG structure built around Alphen and Shionne’s journey. The tradeoff is the port itself. Gameplay targets 30 fps, pop-in is noticeable, and handheld image quality is softer than I wanted. If you can accept that, this is a good way to play Tales of Arise on Nintendo Switch 2. If you want the cleanest version, PlayStation 5, Xbox Series X|S, and PC have the edge.

Alphen and Shionne Carry the Fight Between Dahna and Rena

Tales of Arise opens with Dahna under Renan rule, which puts Alphen’s fight for freedom in plain terms. Dahna has been controlled by Rena for generations, with Renan lords ruling over different regions and using Dahnan labour to feed their own power. Alphen begins the story as Iron Mask, an enslaved Dahnan with no memory and no ability to feel pain. His life changes when he crosses paths with Shionne, a Renan woman whose curse hurts anyone who touches her.

Alphen wants freedom for Dahna. Shionne has her own reason to run from Rena. Alphen and Shionne chase the same goal for different reasons, then the party grows around the trust they build. Rinwell, Law, Dohalim, and Kisara each bring a different connection to the conflict between Renans and Dahnans.

The character writing is more interesting when the party challenges each other and changes through the journey. Dahna’s oppression keeps the quest focused, but the smaller character moments are what make the adventure easier to stay with across such a large RPG. I found that more interesting than the larger political conflict.

Beyond the Dawn continues after the main game and shifts attention to the world after the ending. Nazamil, who is half Renan and half Dahnan, lets the expansion revisit the damage left behind by both sides. It doesn’t reach the same level as the base game, but the party gets one more story before saying goodbye.

Alphen and Shionne in Tales of Arise: Beyond the Dawn Edition on Nintendo Switch 2.

Artes and Boost Attacks Keep Combat Moving

Combat is the part of Tales of Arise: Beyond the Dawn Edition I kept coming back to. Battles take place in separate arenas, and you control one party member at a time as you chain basic attacks into Artes. Artes are limited-use special attacks mapped to buttons, and they shape how each character fights. They can launch enemies, hit from range, interrupt spell casting, or break through a specific threat.


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Boost Attack keeps the rest of the party involved by letting you call in an ally for a specific support action once the conditions are met. That creates a clean battle flow. You read what the enemy is doing, call the right ally, then use the opening to extend your combo. I wouldn’t burn those Boost Attacks the second they appear. Saving one for the enemy action causing the problem helps you regain control when a fight starts to turn against you.

Boost Strike works as a finisher once an enemy has been pushed far enough, and Mystic Artes add an extra burst in larger battles. The better fights make you manage healing, positioning, Artes, and party call-ins without forcing constant menu checks.

Character growth kept me experimenting. Skill Panels unlock bundles of Artes and passive buffs, and SP from battles lets you invest in the attacks and upgrades that match how you want each character to fight. I kept coming back to the party menu after major stretches of combat because the right Arte choices made boss fights easier to read.

Some enemies have too much health, though. Bosses make sense as longer battles because they test Boost Attacks, healing, positioning, and Arte timing together. Smaller enemy groups don’t always earn that same amount of time.

Alphen and Shionne using Artes in Tales of Arise: Beyond the Dawn Edition on Nintendo Switch 2.

Beyond the Dawn Adds More Story but Not Enough New Play

Beyond the Dawn is what turns this into a fuller re-release rather than a straight port of the 2021 RPG. It adds a post-game story set after the main ending, with Nazamil at the centre of the new conflict. The expansion has a useful idea behind it because the base game’s ending leaves behind a divided world. Renans and Dahnans don’t simply move forward because the final boss is gone.

Nazamil’s place between both sides creates a clear emotional pull. As an added chapter, it is most interesting when it deals with that aftermath directly. Seeing how people from Dahna and Rena respond after the main story offers the party something meaningful to react to.

Beyond the Dawn is built around the characters and aftermath rather than a major shift in combat. It adds story content, side quests, and more time with the party, but combat follows the same foundation. Some Artes also have to be relearned, which makes the early stretch of the expansion feel oddly reset after everything the base game already asked you to build.


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That doesn’t make the expansion pointless. It comes across as an extended epilogue rather than a major second act. Beyond the Dawn adds around 15 to 20 hours of extra story content, depending on how much side content you take on. That is a decent amount of extra RPG, but the base game remains the main reason to play Tales of Arise.

Alphen and Shionne in a story scene from Tales of Arise: Beyond the Dawn Edition.

Tales of Arise Comes to Nintendo Switch 2 With Clear Tradeoffs

The Nintendo Switch 2 version gets the full game and expansion onto the platform, which helps if this is where you prefer to play. Tales of Arise is a substantial single-player action RPG, and having the full package on Nintendo Switch 2 makes it easier to work through the main story, side quests, Skill Panels, and Beyond the Dawn in smaller chunks.

This version has visible limits. Gameplay targets 30 fps, cutscenes move at 60 fps, and the image looks cleaner docked than handheld. Softer handheld visuals, pop-in, and occasional frame-rate dips are part of the tradeoff here.

A 40 fps mode would have helped the Nintendo Switch 2 version sit between the 30 fps gameplay target and the stronger performance available on other platforms. Instead, the game sits closer to a last-gen-style target. Combat does not fall apart because of it, but motion is not as consistent as it should be for an action RPG built around timing, positioning, and party call-ins.

Pop-in is the easier issue to spot. Building details and enemy models can appear late as you move through larger areas. It doesn’t stop exploration from working, but it reminds you that this port comes with cuts. If you’re mainly comparing this version against PlayStation 5, Xbox Series X|S, or PC, Nintendo Switch 2 loses on image quality and frame rate. If you’re judging it as a complete RPG you can take off the TV, it has a much clearer purpose.

Alphen exploring a town in Tales of Arise: Beyond the Dawn Edition on Nintendo Switch 2.

Tales of Arise: Beyond the Dawn Edition Is Worth Playing With the Right Expectations

Tales of Arise: Beyond the Dawn Edition is still a strong action RPG because the base game’s best ideas hold up. The party is likeable, the combat has plenty to manage without becoming overwhelming, and the story has enough personal conflict to carry its larger war between Dahna and Rena. Alphen and Shionne remain the centre of it, but Rinwell, Law, Dohalim, and Kisara bring the group energy it needs.

The Nintendo Switch 2 port is the main caveat. This isn’t the version to buy if your main priority is the cleanest image or highest frame rate. The 30 fps gameplay target, pop-in, softer handheld visuals, and missing 40 fps mode are real drawbacks. They don’t ruin the RPG underneath, but they make the PlayStation 5, Xbox Series X|S, and PC versions easier to recommend for performance.

Beyond the Dawn adds value, but it also shows its limits. Nazamil lets the expansion revisit the world after the main ending through someone caught between Renan and Dahnan identity. The extra story is meaningful if you already care about the party. It just doesn’t add enough new play to become the main draw.

Tales of Arise: Beyond the Dawn Edition really comes down to what you want from this Nintendo Switch 2 version. If you value having the full RPG on Nintendo Switch 2 enough to accept the port tradeoffs, this is a good way to jump in. Existing owners have less reason to double dip unless they want a version that isn’t tied to the TV. For me, the combat and party still do enough to make the journey worth taking, even if this edition doesn’t always show the game at its best.

Tales of Arise: Beyond the Dawn Edition

Jon Scarr

Tales of Arise: Beyond the Dawn Edition key art with Alphen Shionne and the party.
Tales of Arise: Beyond the Dawn Edition (Nintendo Switch 2)
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Summary

Tales of Arise: Beyond the Dawn Edition brings the base game and Beyond the Dawn to Nintendo Switch 2 with enjoyable party combat, a memorable cast, and a full single-player RPG package. The 30 fps gameplay target, visible pop-in, and softer handheld image make this version a clear tradeoff, but it’s still a good way to start if Nintendo Switch 2 is where you want to play.

3.7

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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