Tomb Raider’s Reboot is a Masterpiece in GeForce NOW


In the pantheon of video game heroines, Lara Croft has been reinvented more times than a chameleon in a rainbow, but none so dramatically as in the 2013 Tomb Raider reboot. Gone are the days of polygonal bosoms and dual-wielding pistols with infinite ammo. Instead, we’re treated to a gritty survival story that could make Bear Grylls weep into his teacup.

Our beloved tomb raider has been stripped of her invincibility and thrown into a world where her most significant threat isn’t endangered species but her own mortality. The narrative is as gripping as a cliffhanger—literally, since Lara spends half the game dangling from precipices; always one X button away from death. It makes for an exhilarating experience (I peed a bit when the thing rolled with Lara and the enemies and – Yeah…).

Is that Lara Croft!?

The visual splendor of “Tomb Raider” (2013) is akin to a meticulously curated art gallery, each frame worthy of a pause and admiration. The game’s graphics are a triumph of digital artistry, with textures so rich you can almost feel the grit under Lara’s boots. The lighting is a show-stealer, casting dramatic shadows that play hide and seek with your fears in every cavernous corner.

Environments are rendered with such obsessive attention to detail that you can’t help but marvel at the craftsmanship. From the sun-kissed cliffs to the rain-drenched ruins, every locale is a postcard from the edge of civilization. The character models deserve a special nod, especially our protagonist, whose every scar and grimace tells a story of survival.

The reboot doesn’t just stand on the shoulders of its graphical prowess; it pole-vaults over expectations. Playing on GeForce NOW, the game’s visuals lose none of their luster, proving that beauty isn’t just skin deep, even when streamed through the cloud.

In a medium where graphics can become outdated faster than a meme, “Tomb Raider” (2013) manages to look timeless. It’s a testament to the art of game design, where every pixel is a pixel well spent.

Crafty Crofty

It’s like the developers took the concept of an open world, shook it like a snow globe, and watched with glee as players navigated the chaos. Playing on GeForce NOW, the game’s world was as smooth as butter, even on an Android device. One moment you’re ziplining with the grace of an Olympic gymnast, the next you’re scrambling through a collapsing cave like Indiana Jones’ less fortunate cousin.

Lara Croft in the dining room with the haunted puzzle and dead people

NPCs in this game have the situational awareness of a Secret Service agent, making each skirmish a nail-biting affair. However, the combat’s frequency feels like swatting flies at a barbecue—necessary but mildly irritating when you’re trying to enjoy the narrative steak. Calling the challenges in this game “puzzles” is like calling a grilled cheese sandwich haute cuisine. They’re more about environmental interaction—think less “The Da Vinci Code” and more “Survivor: The Game.”

Lara wears boots made for walking

Playing the reboot on GeForce NOW with an Xbox controller was a revelation. It’s like finding an old mixtape and realizing it’s still a banger. The game proves that you don’t need the latest hardware to enjoy a classic; you just need a cloud and a dream. And a steady heart. And a bladder. Also arrows…

Tomb Raider

Review by Renier Palland

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Summary

In the 2013 reboot of “Tomb Raider,” the game departs significantly from its predecessors by presenting a more realistic and gritty survival story of Lara Croft. This version of Lara is less indestructible and more human, facing severe threats to her survival. The game is noted for its impressive graphics that make environments seem incredibly realistic and detailed, enhancing the gaming experience on platforms like GeForce NOW. The narrative is compelling, filled with intense action sequences, and the combat and puzzles are designed to blend seamlessly with the story, although they can sometimes disrupt the flow. Overall, the game is a fresh take on the franchise, focusing on survival and exploration in a beautifully crafted world, playable smoothly even on streaming platforms.

4.8

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Renier Palland

Renier is a jack of all trades and a master of some. A published author and poet, Renier understands the art of weaving a narrative, or so the critics say. As a professional overreactor and occasional debater of existentialist philosophy, Renier thrives on games where choices actually matter, e.g. Life Is Strange, Mass Effect, and Heavy Rain. Renier often finds himself in a game of throes on GeForce NOW, sobbing like a Sicilian widow because life is definitely way too strange sometimes.

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