I know! I know! I am a little late typing up this piece on Dead Drop Studio’s: Outbreak. You may have heard about this connection before, but I can ensure you that you haven’t read about it quite like this. Let’s get started shall we?
I’m not going to sugar coat you, I, personally, don’t have a lot of experience playing indie games or interacting with independent developers. BUT, I now truly believe in this studio, and, let me say, I will definitely be playing these games on launch day when they come to Stadia!
Here’s what got me hooked: imagine waking up one day at precisely 5:43am to a bunch of notifications from Twitter about an interaction with a developer asking your platform for support. Seems normal? Let’s continue, The dev. states “I intend to take your interest seriously. I’ve done initial registration. My goal is to gather more information & understand the time & cost to port; But i need your support! Please purchase contagious Memories, Vote in the funding poll.”
Sounds a bit suspicious right? Trust me most people reading this for the first time would think the same thing. I did, too! Here’s the thing: this studio is a one man army! His game’s are successful, the reason isn’t only because the games are genuinely very good, but, after our good friend John Scar (also known as 4scarrs_gaming) and our own amazing MM2K, interviewed him, you see and understand why the Stadia community went absolutely ham to support his games! After the interview, his games funding skyrocketed upwards 1,000% percent by the Stadia community.
Here is the video of the interview. Viewing is believing!
I strongly suggest giving it a watch. As I mentioned above, Dead Drop Studio’s is run by one single person who has released a series of games that have gained in popularity and following with each release – despite little love from critics.
He is a man trying to do what he loves, with family to feed. He’s also honest about what it takes costs to bring a game to a new platform. By purchasing his games via other platforms, the community demonstrated we have what it takes to make an impact on sales numbers, but it also shows our commitment to following through on support developers who support Stadia. This is the power of the Stadia community, and I’d have to say that is pretty impressive for a platform that was supposed to be announced dead several times over. Don’t you?