​PHYND Beta On Samsung Gaming Hub Tests Free Cloud Gaming On The TV

PHYND interface on a Smart TV displaying the Microids profile and Garfield Kart 2 artwork.

PHYND’s beta launch on Samsung Gaming Hub shows how the company wants free cloud gaming to work on the TV itself. The plan is simple: remove the console purchase, start with a curated group of games, then keep adding more as people build a habit around playing from the living room.

The beta launched in the U.S. on May 18, 2026 for Samsung Smart TV models from 2022 and newer. That same day, PHYND founder André Swanston appeared at GamesBeat Summit 2026 alongside Samsung’s Isaac Sunsted and others for a panel about the connected TV opportunity for games and entertainment. Swanston also joined Kimberly Lovi on the Iconic Nation Media podcast, where he explained why the company is starting on the TV.

PHYND launched into beta with 10 games including Redout 2, Garfield Kart 2: All You Can Drift, Kao the Kangaroo, The Smurfs: Dreams, Who Wants to Be a Millionaire?, and Yono and the Celestial Elephants. During the beta period, PHYND expects to offer roughly 40 games, with more than 150 games already cleared for the service and planned for release over time.

The service is treating the Samsung launch as the first step of a longer rollout rather than a one-day catalogue drop. PHYND is starting with 10 games, expanding during early access, and keeping a larger approved catalogue ready for future additions.

PHYND Is Building Its Beta Around A Gradual Game Rollout

PHYND’s beta is built around curation instead of putting a large catalogue in front of people at once. Swanston said people who create a free profile will receive about five additional games per week in their library. He compared the alternative to a restaurant menu with too many choices, where people spend more time deciding than actually starting.

That approach fits the Smart TV audience PHYND is trying to reach. A TV menu needs to be quick to understand. If someone opens Samsung Gaming Hub and sees a smaller group of free games first, the decision is easier. Pick something, try it, and move on if it does not stick. That works especially well for households where the TV is already the shared entertainment screen.

The weekly rollout also gives PHYND a way to keep people and media talking during the entire beta. Instead of treating the first 10 games as the whole story, the service can keep building its library in front of early users. The 40-game beta target and 150-plus cleared games point to a paced discovery plan, not just a larger backlog waiting behind the curtain.


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A gradual rollout also gives individual games more breathing room during the beta. A smaller group of weekly additions makes each game easier to see, especially if PHYND keeps the library organized around quick TV browsing instead of deep store searching.

Free Smart TV Play Separates PHYND From Library-Based Cloud Services

PHYND is using the cost difference between traditional console gaming and free Smart TV access to explain who the service is for. In the Iconic Nation Media podcast interview, Swanston compared a family buying a console for around $600 and then spending $60 or $70 on a single game. The idea is that someone with a supported Samsung Smart TV can start playing without buying a console, downloading a game, or paying a subscription.

That separates PHYND from cloud gaming services built around existing PC libraries or paid memberships such as GeForce NOW and Xbox Cloud Gaming. PHYND isn’t asking you to bring your own games. It’s asking whether free games on the TV can become part of the same entertainment routine as video apps, music apps, and other Smart TV services.

This isn’t an argument for replacing consoles. Cloud gaming keeps adding more ways to play, and PHYND’s beta fits that idea. It is aimed at people who may not follow PC storefronts, console release calendars, or paid cloud gaming plans, but still want something easy to start from the couch.

Advertising Connects Free Access With Game Discovery

PHYND’s free access is tied directly to advertising. Swanston described a scenario where someone watches a 30-second brand message before starting a game. In that exchange, the game becomes free to play because the advertiser helps cover the cost.

That business model connects to Swanston’s previous work in connected TV advertising. His earlier company, Tru Optik, focused on data and advertising around Smart TVs. With PHYND, he is applying that background to games. In the interview, he described PHYND as the consumer-facing experience, a distribution channel, and a way for studios to earn from free play.

That puts PHYND in a different role than a standard game library on a TV. The company is trying to connect three sides at once: people who want free access, studios looking for another discovery path, and advertisers interested in connected TV audiences.


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For studios, the appeal is discovery. Swanston talked about how hard it is for independent games, and even some larger studio games, to get noticed across crowded PC and console storefronts. PHYND’s answer is to bring those games into a TV-first environment where discovery comes through placement, curation, and weekly additions instead of a giant search box.

There is still a lot to prove. PHYND needs enough quality games to keep people returning. Advertisers need to see value in the audience. Studios need the model to create real returns. The beta shows the core challenge: free Smart TV gaming only works if discovery, advertising, and game access support each other.

PHYND’s Beta Makes The TV The Starting Point

PHYND is testing whether free, ad-supported cloud gaming works better when it starts on the TV, grows through weekly game additions, and gives studios another way to reach people outside crowded storefronts.

The larger question is whether Smart TV gaming can become a regular habit for people who do not think of themselves as console or PC gamers. PHYND is betting that it can. Samsung Gaming Hub puts that bet on a real living-room screen, and the beta will show whether the model can turn free TV-based play into something people return to regularly.

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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