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Opinion: The CMA is Punishing Microsoft for Investing Early in Cloud Gaming

Editorial: By blocking the Microsoft Acquisition on the grounds of “Protecting Cloud Gaming”, the CMA is doing more harm than good for the cloud gaming space. Let me explain… Everyone here at Cloud Dosage shares a passion for one thing: cloud gaming. It is the raison d’etre for this site! But, we also all realize […]

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Windows Activision
Cloud Gaming Editorials Enlightenment

Microsoft’s Not Buying Activision to Compete With Sony

Microsoft’s purchase of Activision Blizzard is still pending regulatory approval, and plenty of drama surrounds it, including some interesting comments from Sony that “COD is a game that people buy consoles for” (despite it being multiplatform for 15+ years). It’s a move that follows other big acquisitions over the last few years, including Zenimax, Bungie, […]

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Stadia Drives Vulkan
Cloud Gaming Technology Enlightenment

Stadia is a Major Driver of Vulkan Adoption

Vulkan, now on its 1.3 release, represents a hugely important innovation for gaming. It is a performant, open and cross-platform graphics standard that can, in principle, run anywhere and everywhere – unlike Microsoft’s “DirectX” and Apple’s “Metal” graphics APIs which attempt to lock games into their specific endpoints. Vulkan, like OpenGL before it, is managed […]

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Why does Stadia use Linux
Cloud Gaming Technology Enlightenment

Why Does Stadia Use Linux?

Given Windows’ dominant position in gaming, people often ask “Why does Stadia use Linux?” I decided to answer – to the best of my abilities, which does include a fair amount of data-center expertise and decades of gaming on Linux. I personally believe Microsoft’s massive investments in gaming content in the last year has more […]

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Low change porting: 1) Auto DirectX translation, 2) Improved Unity and Unreal support, 3) Cloud playtest and QA for seamless cloud gaming.
Cloud Gaming Technology Enlightenment

Stadia Low Change Porting

Earlier this year, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running under Linux for Stadia. Google’s portfolio of techniques involves a continually evolving/maturing set of tools that […]

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A flowchart depicting the translation layer for running a Windows game on different platforms. The chart shows a Windows game interfacing through DirectX, translating to either Linux or Stadia SDK via respective systems like DXVK, VkD3D, and Vulkan GPU Driver, enhancing cloud gaming experiences.
Cloud Gaming News Cloud Gaming Technology Enlightenment Games Stadia News

Yes. Windows games on Stadia are in Play!

Today, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running on Stadia. A windows game typically relies on (1) Windows system calls for various purposes (e.g. accessing […]

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