Technology
GeForce NOW Will Soon Have Cloud G-SYNC Support + Android Devices To Get Major Performance Boost
The GeForce NOW announcements from CES 2024 continue with the news that GeForce NOW is to receive cloud G-SYNC support that will help to further minimize both stuttering and latency when playing your favorite games on GeForce NOW. When cloud G-SYNC is enabled, G-SYNC-compatible monitors will vary the display refresh rate, to match the games […]
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Boosteroid Updates Its Network Test – Others Should Copy!
Boosteroid is one of the most popular cloud gaming services operating in North America and Europe. Like GeForce NOW, it allows you to play games you already own on PC game stores like Steam, Epic, Ubisoft Connect using their high-end hardware in the cloud. You can stream HD (and soon 4K) games directly to your […]
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Netflix Cloud Gaming: Everything to Know
It’s no secret at this point that Netflix has big aspirations in the gaming space. Over the last several years, the company has been releasing games on iOS and Android that are free to play for Netflix subscribers. Some of these games are first party titles based on Netflix content – Stranger Things and Narcos […]
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Utomik “CloudCaster” Upgrades Cloud Gaming
Utomik is one of our favorite all you can eat play cloud game subscriptions. For well under $10 a month, you get immediate access to over 1,400 PC games, 260 of which can be played in the cloud on all your devices – no installation required. This week the Utomik team announced the rollout of […]
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The Physics and Physiology of Cloud Gaming
I have often witnessed conversations online where gamers dismiss Cloud Gaming (and various platforms/services) because the lag/latency must surely be unbearable… because… “Physics.” Apparently, the poor blundering fools behind these services just forgot to check the fundamental laws of the universe, which make cloud gaming infeasible, before they launched their products. I don’t often do […]
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Stadia is a Major Driver of Vulkan Adoption
Vulkan, now on its 1.3 release, represents a hugely important innovation for gaming. It is a performant, open and cross-platform graphics standard that can, in principle, run anywhere and everywhere – unlike Microsoft’s “DirectX” and Apple’s “Metal” graphics APIs which attempt to lock games into their specific endpoints. Vulkan, like OpenGL before it, is managed […]
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The Significance of Stadia’s Free Trials
Stadia is often criticized for not doing enough to entice new players to the platform and grow the user base. This is usually followed by a chorus of “they need to bring more games that gamers want to play” or “where is the hardware upgrade?”, but the truth is that Stadia is constantly rolling out […]
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Why Does Stadia Use Linux?
Given Windows’ dominant position in gaming, people often ask “Why does Stadia use Linux?” I decided to answer – to the best of my abilities, which does include a fair amount of data-center expertise and decades of gaming on Linux. I personally believe Microsoft’s massive investments in gaming content in the last year has more […]
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