Yoshi and the Mysterious Book – Game Review

Yoshi stands above the Yoshi and the Mysterious Book logo with illustrated creatures across a storybook page.

Yoshi and the Mysterious Book looks like comfort food at first glance. Yoshi, a picture book, strange little creatures, and a bunch of cute Nintendo ideas tucked into the margins. Then it starts doing something smarter. The real fun comes from treating every creature like a little mystery, poking at it from different angles, and waiting to see what Mr. E writes down.

That’s the hook. Yoshi and the Mysterious Book isn’t trying to test your thumbs every thirty seconds. It wants you to mess with creatures, carry them around, feed them, launch them, pair them together, and see what Mr. E writes down afterward. If you want a harder platformer, this one won’t give you that. If you like Nintendo games where half the fun is asking “wait, does this actually work?” then this sits right in that sweet spot.

Yoshi and the Mysterious Book works because it treats curiosity like the main move. You’re not just trying to survive a stage. You’re trying to figure out what happens when Yoshi carries the wrong creature to the right place.

The biggest adjustment is learning to stop treating each page like a race to the end. There’s no traditional finish-line mentality here. Every creature is basically a moving clue. Sometimes that means licking it, jumping on it, carrying it, feeding it, throwing an egg near it, or dragging it toward another creature to see what happens. When that interaction works, Mr. E records a discovery and you earn Stars that help open more of the book.

I liked that change of focus more than I expected. Yoshi’s familiar moves are still here, but the game keeps asking a different question: what happens if you mess with this creature in a slightly different way?

Mr. E Gives Yoshi A Reason To Experiment

The story in Yoshi and the Mysterious Book stays simple. A strange encyclopedia named Mr. E ends up on Yoshi’s Island, and the information inside its pages needs to be restored. Yoshi enters the book to investigate creatures across different Chapters, with Bowser Jr. and Kamek turning up inside the pages.

That structure fits Yoshi better than a busier plot would. Mr. E gives you a reason to poke around every environment without burying the game under long scenes or too much explanation. Each Chapter acts like a themed section of the book, and each page focuses on a creature or group of interactions tied to that area. You aren’t chasing a dramatic story twist every few minutes. You’re learning what the creatures are, how they behave, and why that information helps you keep moving.


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That’s where the book premise pays off. Yoshi isn’t just grabbing collectibles because the map says so. You’re filling out Mr. E’s missing entries by watching creatures react to food, movement, water, height, other creatures, and Yoshi’s own tools. That gives even small interactions a clear purpose.

Bowser Jr. and Kamek add the familiar Mario-series troublemaking energy, but they don’t take over the whole game. That’s the right call. Yoshi and the Mysterious Book works because it keeps the focus on the book itself. Mr. E is both your guide and your reason to keep testing ideas, and that keeps the story light without letting it get in the way.

Mr. E introduces himself as Mister Encyclopedia while green and blue Yoshis stand in front of the book.

Creature Discoveries Change The Way You Move Through Each Page

The creature work is where Yoshi and the Mysterious Book finds its identity. Yoshi still eats enemies, tosses eggs, flutter jumps, ground pounds, and uses his tongue, but carrying creatures changes the flow of each page. Pressing a button to scoop a creature onto Yoshi’s back turns that creature into a tool, and the fun comes from figuring out what each one adds.

Glubbit is a good example because it changes how you think about movement. Its bubbles give Yoshi new ways to reach items and cross gaps. Other creatures work differently. Slugarang behaves like a creature version of a boomerang. A bird-like creature helps with gliding. A jellyfish interaction ties into water and vertical movement. These creatures aren’t just cute background details. They affect what you do with the controller.

The discovery structure also makes revisiting pages more useful than it usually is in a platformer. A creature you meet early might make more sense later once you understand another creature’s ability. Bringing that knowledge back to an older page creates a nice little “wait, I should try this again” moment. I’m usually quick to move forward in games like this, but this one kept giving me reasons to double back without turning the whole thing into cleanup.

The catch is that the challenge has a ceiling. Yoshi and the Mysterious Book removes most of the pressure you’d normally expect from a platformer. There’s no harsh fail state, and falling or getting hit only bumps Yoshi back. That makes the game friendly for younger or less experienced gamers, but it also means the excitement comes from solving creature behaviours rather than surviving tough stages.

Yoshi carries a flower creature through a storybook page as the text Makes flowers bloom appears on screen.

Every Page Looks Like Something You’re Meant To Poke At

Yoshi games have always had a knack for making the whole screen look handmade, and Yoshi and the Mysterious Book keeps that going with a picture-book style that suits the creature research perfectly. The pages don’t just look cute for the sake of it. They invite you to slow down and inspect the corners, watch the creatures move, and wonder whether something reacts if Yoshi gets close enough.


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The stop-motion-like movement gives Yoshi and the creatures a playful cutout quality. It makes the world look as if it’s being animated from inside Mr. E’s pages rather than running through a normal platforming stage. I also like how the edges of the page can strip colour away from Yoshi and the environment. It’s a small visual touch, but it reinforces the idea that you’re moving through an illustrated book instead of a standard Mario-style course.

The best pages make you slow down and try one more odd idea. Creatures sit tucked into corners, little reactions play out in the background, and small visual hints make you want to stop and try something. I found myself slowing down more than I expected, not because the game forced me to, but because every page looked like it was hiding one more odd little interaction.

The soundtrack and creature sounds follow that same idea. Musical interactions aren’t just cute little side moments. They tie back into the way you learn about creatures and pull discoveries out of the page. When the audio and creature behaviour line up, the game comes across as an interactive book instead of a standard level pack.

Yoshi moves through a forest page filled with fuzzy creatures and a large stone creature in Yoshi and the Mysterious Book.

Yoshi and the Mysterious Book Makes Curiosity The Whole Point

Yoshi and the Mysterious Book is an easy game to get behind, as long as you know what kind of Yoshi game you’re getting. This isn’t the Yoshi game you reach for when you want tricky jumps and long gauntlets. It’s built for experimentation, replaying pages, and learning how strange little creatures behave when Yoshi pokes at them from different angles.

I like that Yoshi can’t be knocked out of the experience by one bad jump or a mistimed move. It lets the game stay focused on discovery instead of frustration. At the same time, the lack of real danger means some sections won’t hit as hard for anyone who wants more bite. The challenge is mental more than physical.

The runtime also needs realistic expectations. The main path covers six core Chapters, with more content opening afterward. Your total time depends on how much you revisit pages and chase discoveries. This isn’t the kind of game where you should rush credits and call it done. The stronger play is to treat the main story as the opening pass through Mr. E’s book, then go back and fill in the missing entries.

That balance is why Yoshi and the Mysterious Book worked for me. Even when I wanted a bit more bite from it. It’s warm, clever, and more inventive than its gentle difficulty might suggest. It turns Yoshi’s familiar moves into a creature-research adventure. And, the best moments come from testing an idea just to see if Nintendo thought of it. More often than not, it did.

Yoshi and the Mysterious Book

Jon Scarr

Yoshi stands above the Yoshi and the Mysterious Book logo with illustrated creatures across a storybook page.
Yoshi and the Mysterious Book (Nintendo Switch 2)
Gameplay
Presentation
Performance
Story / Narrative
Fun Factor
Overall Value

Summary

Yoshi and the Mysterious Book turns a gentle Yoshi adventure into a clever creature-research game built around Mr. E’s missing entries. Carrying creatures, testing odd interactions, and revisiting pages give the book structure more personality than a standard platformer. The softer challenge and shorter main path won’t be for everyone, but if you enjoy games that reward curiosity, this one is easy to get behind.

4.3

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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