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Four New Atari Recharged Games Now Available on Stadia
- Adrià MA
- September 20, 2022
- Google Stadia
- Stadia Games
Announced last June practically at the same time, four new Atari games are now available on Stadia! For the last couple of months, these Recharged games have made their way to Stadia Pro, and have provided hours upon hours of friendly competition among the Stadia community. Just take a look at our Yars: Recharged review […]
Read MoreFrom Space Delayed
- Cloud Dosage
- September 19, 2022
- Google Stadia
- Stadia Games
Update: From space has now announced that the game is coming on November 3rd. We just reported a couple weeks back that, when From Space launches, it will launch straight to Stadia Pro. At the time, we were expecting From Space to arrive on September 29th. However, it now looks like it will be delayed […]
Read MoreDragon Ball Z: Kakarot is getting more DLC
- Tyler Shippam
- September 19, 2022
- DLC
- Dragon Ball
- Google Stadia
- Stadia Games
Dragon Ball Z: Kakarot is getting more DLC on Stadia. Announced late last week, the Bardok: Alone Against Fate story DLC will be adding itself as an expansion to the base game, although it doesn’t appear to be linked to your progression in the story. It kicks off an entire second season of content, the […]
Read MoreStadia Features – Stream Connect
- Simon Roadhouse
- September 19, 2022
- Google Stadia
- Platform Features
- Stadia Platform
What is Stream Connect? Next up in our “Stadia Features” series is Stream Connect. Games that feature Stream Connect bring a new way to experience co-op gameplay, allowing you and your teammates to see each other’s screens as you play. What Can I do with it? You can easily coordinate with team mates, It makes […]
Read MoreIs an Ubisoft 1st Party Cloud Service Coming Powered by Google Immersive Stream??
- Jack Deslippe
- September 19, 2022
- Google Stadia
- Immersive Stream
- Stadia Platform
Warning! This article is speculation. It’s a thought experiment. No jumping to conclusions allowed. =) When Assassin’s Creed Mirage wasn’t immediately announced for Stadia, our minds began to search for reasons. After thinking about the matter, we came up with a list of possible explanations. We still think this is a pretty good list a […]
Read MoreStadia Features – Crowd Play
- Simon Roadhouse
- September 19, 2022
- Community
- Google Stadia
- Platform Features
- Stadia Platform
What is Crowd Play? Next up in our “Stadia Features” series is Crowd Play. With Crowd Play on Stadia, your YouTube viewers get the chance to jump into the live stream that they’re watching and play alongside you. If you thought that Crowd Choice gets viewers involved in a stream, then Crowd Play will take […]
Read MoreStadia’s Role in the Live Service Market
- Tyler Shippam
- September 18, 2022
- Google Stadia
- Stadia Platform
In March of 2014, I was a new father. My baby girl was only a month old and Hearthstone had just launched. Based on the Warcraft series, this one game was the first of what would become a storm of digital collectible card games. It was original and had an amazing presentation. The game was […]
Read MoreMany Thousands of Players Try Ubisoft+ Free on Stadia
Last week, Ubisoft+ went free for a month (until October 10) on Stadia and other platforms. We were curious to see if we’d be able to discern the effect from this in our Stadia Stats – particularly in the game leaderboard data. Well, a week has gone by, and we most definitely can see an […]
Read MoreSaints Row (2022) – Game Review
Saints Row (2022) is a reboot of a popular and long running gang based FPS series spanning multiple titles over 16 years. As this is a reboot, not a remake or a remaster, I think it’s best we disregard all previous Saints Row titles prior to this one – though, I admit, it may be […]
Read MoreAyn Odin Lite Review
- tertiushand
- September 16, 2022
- Controllers
- Devices
- Hardware Reviews
Having played cloud gaming for years, the one thing I had not personally found was a good mobile experience that fit my taste. I have tried various controller clips, the wrap-around mobile controllers, and even just popping out my kickstand on my phone case and playing with the nearest controller. For me, they always ended […]
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