YOM Reports Over 10,000 Cloud Gaming Sessions in September 2026

YOM cloud gaming network growth graphic showing 10,196 sessions in September 2026, alongside Counter-Strike 2, Warframe and Marvel Rivals.

Back in March, we covered YOM’s plan to stream games from independently operated gaming PCs. The company postponed its March 25 token launch, then brought its mainnet online on June 5. Since then, its free cloud gaming service, Walter.gg, has started putting that network to use.

YOM reported 10,196 cloud gaming sessions on its decentralized GPU network in September 2026, up from 1,174 in June. COO Jeff Outlaw shared the figures in an October 8 report covering the network’s first four months.

Walter’s Free Alpha Is Driving the Growth

YOM recorded 2,153 sessions in July and 5,943 in August before passing 10,000 in September. It also reported 3,329 sessions in the first four days of October. That’s a faster daily pace than September, although four days isn’t enough to know whether it will continue.

Walter.gg streams games from remote gaming PCs straight to a browser. Its early-alpha library currently consists of Counter-Strike 2, Warframe and Marvel Rivals. You sign in with your own Steam account to play.

All the reported sessions came from Walter’s free alpha, so none were paid sessions. YOM also hasn’t disclosed how many individual people used the service. The figures tell us how much the network is being used, but not the size of Walter’s audience.

YOM’s Active Hardware Network Is Still Small

YOM uses GPUs supplied by independent operators rather than relying on a conventional data-centre network. In a snapshot dated October 8, the company reported 51 machines that had served sessions during the preceding 30 days. It also recorded 28,041 PCs scanned for compatibility, but that doesn’t mean they were all online and hosting games.

The snapshot recorded 13,821 sessions in the same rolling 30-day period. That’s a different reporting window from September’s calendar-month total.


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For users within 50 km of a node, YOM reported median one-way network latency of 15 milliseconds. Across all sessions, the median was 40.8 milliseconds. Those figures measure network latency, not the full delay between pressing a button and seeing the action on screen. We haven’t found independent tests confirming YOM’s reported network-wide measurements.

Paid Sessions Are the Next Step

YOM plans to add more games to Walter, introduce paid subscriptions and expand into telecom-hosted GPU capacity. The company wants those more consistently available sites operating alongside gaming PCs in people’s homes.

YOM also plans to release new node licences only once existing machines reach a utilization threshold. That would direct more sessions toward the operators already serving games rather than adding machines ahead of demand.

Sessions have grown since June, but Walter hasn’t started charging for them yet. Once Walter introduces paid subscriptions, we’ll see whether that free usage can bring in paying customers.

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Jon Scarr (4ScarrsGaming)

Jon is a proud Canadian who has a lifelong passion for gaming. He is a veteran of the video game and tech industry with more than 20 years experience. Jon is a strong believer and supporter in cloud gaming, he's that guy with the Stadia tattoo! He enjoys playing and talking about games on all platforms and mediums. Join the conversation with Jon on Threads @4ScarrsGaming and @4ScarrsGaming on Instagram.

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