Enlightenment

Cloud Gaming Editorials Enlightenment

FIFA 23 Could Mean More for Stadia than You Think

FIFA 23 was announced for Stadia earlier this week. And, whilst this is undeniably brilliant news, there could be more to it than meets the eye. Back in 2020 when Stadia and EA first announced their partnerships, it was stated that EA would be bringing 5 games to the platform. Over the following 2 years, […]

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Time on Frog Island
Cloud Game Reviews Enlightenment

Time on Frog Island – Game Review

Shadowdrops are always a great surprise. Time on Frog Island, developed by Half Past Yellow and published by Merge Games, made its way to Stadia alongside other platforms. As of late, Merge Games has been highly supportive of Stadia, with DEATHRUN TV releasing as a Pro title last month as well. Without further ado, let’s […]

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Cloud Gaming Editorials Cloud Gaming Technology Enlightenment

Start Streaming on YouTube with $0 Thanks to Stadia. 

(Disclosure: I think we will all know when reading this that the discussion was around Jack’s/Stadia-Dosage’s offer to creators. Jack is also a contributor and benefactor of this website. So, to be as transparent and unbiased as possible, I will be posting this without Jack’s knowledge or consent. He will be aware of this post […]

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Nine to Five Game
Cloud Game Reviews Enlightenment

9 To 5 Game – Stadia Review

No this is not the Dolly Parton simulator we’ve all been waiting for. This is a free to play first person shooter hidden among the Google Stadia library, but is it worth your time? Find out in our 9 to 5 Stadia Review. Working Nine To Five In this free to play first person shooter, […]

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Worms W.M.D
Cloud Game Reviews Enlightenment

Worms W.M.D – Game Review

Can a simplified strategy game stand the test of time and engage players new and old? The original Worms game surfaced in 1995 and has seen a few reiterations without changing all that much. How does the latest version stack up? Find out in our Worms W.M.D. Stadia review. Bombs Away! Like the other versions before […]

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Stadia Spanish Youtubers
Cloud Gaming Tips, Tricks & Howtos Community Enlightenment Resources

Stadia Spanish Resources

One of the things we like to do at Stadia Dosage is promote all the great work of others in the community. The Stadia community is an international force. As we will be welcoming new Stadians from Mexico later this year, we thought it would be a great time to highlight all the amazing Spanish […]

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Roguebook
Cloud Game Reviews Enlightenment

Roguebook – Game Review

Announced near the end of June, Roguebook released on Stadia and Stadia Pro on July 1st. Developed by Abrakam Studios, developers of Faeria, and Richard Garfield, the creator of Magic: The Gathering. Roguebook, published by Nacon, is a roguelike deck-builder game with exploration elements. You know we like new releases! So, let’s give Rogue book […]

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Cloud Game Reviews Enlightenment

Five Nights at Freddy’s: Security Breach – Game Review

There’s no denying how far the Five Nights at Freddy’s (FNAF) franchise has come since Scott Cawthon released the first title back in the summer of 2014 – giving birth to one of the most successful video game series in the world. Over the last couple of years, the original creator and sole owner of […]

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Lake on Stadia Pro
Cloud Gaming Editorials Enlightenment

Lake Shows The Power of Stadia Pro

Lake, from Gamious and and Whitethorn games, came to Stadia as a Pro game and it’s a perfect example of why I love gaming in the cloud.  If you aren’t familiar with Lake it is a slow story based game where you assume the role of Meredith, a mail man’s daughter, who is covering her […]

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Stadia Drives Vulkan
Cloud Gaming Technology Enlightenment

Stadia is a Major Driver of Vulkan Adoption

Vulkan, now on its 1.3 release, represents a hugely important innovation for gaming. It is a performant, open and cross-platform graphics standard that can, in principle, run anywhere and everywhere – unlike Microsoft’s “DirectX” and Apple’s “Metal” graphics APIs which attempt to lock games into their specific endpoints. Vulkan, like OpenGL before it, is managed […]

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