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Informative articles about the technology (services, infrastructure, physics, games) behind Cloud Gaming from the experts at Cloud Dosage.


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Google Stadia’s First Half of 2022 in Review

In retrospect, 2021 was a lower-key year for Google Stadia, with fewer major announcements regarding the platform itself compared to 2020. While several important new platform features dropped (e.g. Android TV and LG TV support, State Share, Direct Touch, Controller tethering, Ubisoft+ rollout, Public Parities) many users eagerly awaited even more proof that the platform […]

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Stadia Phil Harrison
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Could a Forgotten Stadia Feature Rollout Soon?

Let me take you back to March 2019. A time before Covid-19. When facemasks were for surgeons and technology events took place in person. Sundar Puchai and Phil Harrison lead an event to unveil their future gaming platform, Google Stadia. For those of you who haven’t seen the one hour event, the unveiling of the […]

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Stadia Phone Link
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Use Phone Link to Play Stadia on a TV With Most Controllers

For me, one of the best features of Google Stadia is the ability to play AAA quality games on pretty much any device you own without the need for a console or a high specced PC. Another great feature is that, for the most part, you don’t actually need to use a Stadia controller. Any […]

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Start Streaming on YouTube with $0 Thanks to Stadia. 

(Disclosure: I think we will all know when reading this that the discussion was around Jack’s/Stadia-Dosage’s offer to creators. Jack is also a contributor and benefactor of this website. So, to be as transparent and unbiased as possible, I will be posting this without Jack’s knowledge or consent. He will be aware of this post […]

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Stadia Drives Vulkan
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Stadia is a Major Driver of Vulkan Adoption

Vulkan, now on its 1.3 release, represents a hugely important innovation for gaming. It is a performant, open and cross-platform graphics standard that can, in principle, run anywhere and everywhere – unlike Microsoft’s “DirectX” and Apple’s “Metal” graphics APIs which attempt to lock games into their specific endpoints. Vulkan, like OpenGL before it, is managed […]

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A list of video games available for trial on Stadia, including Assassin's Creed Valhalla, Far Cry 4, and more, showcasing the best of cloud gaming.
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The Significance of Stadia’s Free Trials

Stadia is often criticized for not doing enough to entice new players to the platform and grow the user base. This is usually followed by a chorus of “they need to bring more games that gamers want to play” or “where is the hardware upgrade?”, but the truth is that Stadia is constantly rolling out […]

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Why does Stadia use Linux
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Why Does Stadia Use Linux?

Given Windows’ dominant position in gaming, people often ask “Why does Stadia use Linux?” I decided to answer – to the best of my abilities, which does include a fair amount of data-center expertise and decades of gaming on Linux. I personally believe Microsoft’s massive investments in gaming content in the last year has more […]

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Low change porting: 1) Auto DirectX translation, 2) Improved Unity and Unreal support, 3) Cloud playtest and QA for seamless cloud gaming.
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Stadia Low Change Porting

Earlier this year, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running under Linux for Stadia. Google’s portfolio of techniques involves a continually evolving/maturing set of tools that […]

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A flowchart depicting the translation layer for running a Windows game on different platforms. The chart shows a Windows game interfacing through DirectX, translating to either Linux or Stadia SDK via respective systems like DXVK, VkD3D, and Vulkan GPU Driver, enhancing cloud gaming experiences.
Cloud Gaming News Cloud Gaming Technology Games Information Stadia News

Yes. Windows games on Stadia are in Play!

Today, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running on Stadia. A windows game typically relies on (1) Windows system calls for various purposes (e.g. accessing […]

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