Cloud Gaming Technology
Informative articles about the technology (services, infrastructure, physics, games) behind Cloud Gaming from the experts at Cloud Dosage.
Stadia Features – State Share
- fabled_alpaca
- August 4, 2022
- Editorials
- Google Stadia
- Platform Features
- Stadia Platform
What is a Stadia “State Share”? When you play a game that supports State Share, playable segments of the game called ‘game states’ are attached to 30 second videos or screenshots that you capture. When you take a capture with a game state, you will get a notification and the state will be added to […]
Read MoreGoogle Stadia’s First Half of 2022 in Review
In retrospect, 2021 was a lower-key year for Google Stadia, with fewer major announcements regarding the platform itself compared to 2020. While several important new platform features dropped (e.g. Android TV and LG TV support, State Share, Direct Touch, Controller tethering, Ubisoft+ rollout, Public Parities) many users eagerly awaited even more proof that the platform […]
Read MoreCould a Forgotten Stadia Feature Rollout Soon?
Let me take you back to March 2019. A time before Covid-19. When facemasks were for surgeons and technology events took place in person. Sundar Puchai and Phil Harrison lead an event to unveil their future gaming platform, Google Stadia. For those of you who haven’t seen the one hour event, the unveiling of the […]
Read MoreUse Phone Link to Play Stadia on a TV With Most Controllers
- fabled_alpaca
- July 24, 2022
- Google Stadia
- Platform Features
- Stadia Platform
For me, one of the best features of Google Stadia is the ability to play AAA quality games on pretty much any device you own without the need for a console or a high specced PC. Another great feature is that, for the most part, you don’t actually need to use a Stadia controller. Any […]
Read MoreStart Streaming on YouTube with $0 Thanks to Stadia.
(Disclosure: I think we will all know when reading this that the discussion was around Jack’s/Stadia-Dosage’s offer to creators. Jack is also a contributor and benefactor of this website. So, to be as transparent and unbiased as possible, I will be posting this without Jack’s knowledge or consent. He will be aware of this post […]
Read MoreStadia is a Major Driver of Vulkan Adoption
- Jack Deslippe
- July 5, 2022
- Google Stadia
- Linux
- Stadia Platform
- Technology
Vulkan, now on its 1.3 release, represents a hugely important innovation for gaming. It is a performant, open and cross-platform graphics standard that can, in principle, run anywhere and everywhere – unlike Microsoft’s “DirectX” and Apple’s “Metal” graphics APIs which attempt to lock games into their specific endpoints. Vulkan, like OpenGL before it, is managed […]
Read MoreThe Significance of Stadia’s Free Trials
Stadia is often criticized for not doing enough to entice new players to the platform and grow the user base. This is usually followed by a chorus of “they need to bring more games that gamers want to play” or “where is the hardware upgrade?”, but the truth is that Stadia is constantly rolling out […]
Read MoreWhy Does Stadia Use Linux?
- Jack Deslippe
- June 23, 2022
- Google Stadia
- Linux
- Stadia Platform
- Technology
Given Windows’ dominant position in gaming, people often ask “Why does Stadia use Linux?” I decided to answer – to the best of my abilities, which does include a fair amount of data-center expertise and decades of gaming on Linux. I personally believe Microsoft’s massive investments in gaming content in the last year has more […]
Read MoreStadia Low Change Porting
- Jack Deslippe
- June 9, 2022
- Google Stadia
- Linux
- Stadia Platform
Earlier this year, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running under Linux for Stadia. Google’s portfolio of techniques involves a continually evolving/maturing set of tools that […]
Read MoreYes. Windows games on Stadia are in Play!
- Jack Deslippe
- March 16, 2022
- Google Stadia
- Linux
- Stadia Games
- Stadia Platform
Today, at the Google for Games Developer Summit, the Stadia team confirmed what many folks who are familiar with gaming on Linux suspected, Google and developer partners have been using various known techniques to get Windows games running on Stadia. A windows game typically relies on (1) Windows system calls for various purposes (e.g. accessing […]
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